diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-05-21 22:59:34 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2017-05-21 22:59:34 +0300 |
commit | 68d8618538e6715e659d5be4e3f15bfbcf2db574 (patch) | |
tree | cd1f2a68ffba96242f87c629f751a3871107652e /intern/gawain | |
parent | 67b9a5b3d64e0c52b4da844d41c749c924da742d (diff) |
Gawain: promote 10_10_10 to first-class vertex format
This format is part of OpenGL 3.3, and one of the reasons for choosing 3.3 over 3.2.
Instead of checking #if USE_10_10_10 just use it wherever needed.
Diffstat (limited to 'intern/gawain')
-rw-r--r-- | intern/gawain/gawain/vertex_format.h | 8 | ||||
-rw-r--r-- | intern/gawain/src/vertex_format.c | 16 |
2 files changed, 0 insertions, 24 deletions
diff --git a/intern/gawain/gawain/vertex_format.h b/intern/gawain/gawain/vertex_format.h index fa93abeb717..b4cce0b930f 100644 --- a/intern/gawain/gawain/vertex_format.h +++ b/intern/gawain/gawain/vertex_format.h @@ -18,8 +18,6 @@ #define AVG_VERTEX_ATTRIB_NAME_LEN 11 #define VERTEX_ATTRIB_NAMES_BUFFER_LEN ((AVG_VERTEX_ATTRIB_NAME_LEN + 1) * MAX_VERTEX_ATTRIBS) -#define USE_10_10_10 1 - typedef enum { COMP_I8, COMP_U8, @@ -30,9 +28,7 @@ typedef enum { COMP_F32, -#if USE_10_10_10 COMP_I10 -#endif } VertexCompType; typedef enum { @@ -71,8 +67,6 @@ void VertexFormat_add_alias(VertexFormat*, const char* alias); // format conversion -#if USE_10_10_10 - typedef struct { int x : 10; int y : 10; @@ -82,5 +76,3 @@ typedef struct { PackedNormal convert_i10_v3(const float data[3]); PackedNormal convert_i10_s3(const short data[3]); - -#endif // USE_10_10_10 diff --git a/intern/gawain/src/vertex_format.c b/intern/gawain/src/vertex_format.c index 7fea0d393e4..d2f89455cbc 100644 --- a/intern/gawain/src/vertex_format.c +++ b/intern/gawain/src/vertex_format.c @@ -64,9 +64,7 @@ static GLenum convert_comp_type_to_gl(VertexCompType type) [COMP_F32] = GL_FLOAT, - #if USE_10_10_10 [COMP_I10] = GL_INT_2_10_10_10_REV - #endif }; return table[type]; } @@ -83,20 +81,16 @@ static unsigned comp_sz(VertexCompType type) static unsigned attrib_sz(const Attrib *a) { -#if USE_10_10_10 if (a->comp_type == COMP_I10) return 4; // always packed as 10_10_10_2 -#endif return a->comp_ct * comp_sz(a->comp_type); } static unsigned attrib_align(const Attrib *a) { -#if USE_10_10_10 if (a->comp_type == COMP_I10) return 4; // always packed as 10_10_10_2 -#endif unsigned c = comp_sz(a->comp_type); if (a->comp_ct == 3 && c <= 2) @@ -156,14 +150,12 @@ unsigned VertexFormat_add_attrib(VertexFormat* format, const char* name, VertexC // float type can only kept as float assert(fetch_mode == KEEP_FLOAT); break; - #if USE_10_10_10 case COMP_I10: // 10_10_10 format intended for normals (xyz) or colors (rgb) // extra component packed.w can be manually set to { -2, -1, 0, 1 } assert(comp_ct == 3 || comp_ct == 4); assert(fetch_mode == NORMALIZE_INT_TO_FLOAT); // not strictly required, may relax later break; - #endif default: // integer types can be kept as int or converted/normalized to float assert(fetch_mode != KEEP_FLOAT); @@ -177,11 +169,7 @@ unsigned VertexFormat_add_attrib(VertexFormat* format, const char* name, VertexC attrib->name[attrib->name_ct++] = copy_attrib_name(format, name); attrib->comp_type = comp_type; attrib->gl_comp_type = convert_comp_type_to_gl(comp_type); -#if USE_10_10_10 attrib->comp_ct = (comp_type == COMP_I10) ? 4 : comp_ct; // system needs 10_10_10_2 to be 4 or BGRA -#else - attrib->comp_ct = comp_ct; -#endif attrib->sz = attrib_sz(attrib); attrib->offset = 0; // offsets & stride are calculated later (during pack) attrib->fetch_mode = fetch_mode; @@ -262,8 +250,6 @@ void VertexFormat_pack(VertexFormat* format) } -#if USE_10_10_10 - // OpenGL ES packs in a different order as desktop GL but component conversion is the same. // Of the code here, only struct PackedNormal needs to change. @@ -305,5 +291,3 @@ PackedNormal convert_i10_s3(const short data[3]) }; return n; } - -#endif // USE_10_10_10 |