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author | Clément Foucault <foucault.clem@gmail.com> | 2017-10-06 17:25:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-10-06 17:25:50 +0300 |
commit | a4a5637d7affae66900e60c635c3d25f5009dfd7 (patch) | |
tree | 63c05e988e0f30eb4b7ca301a5c5398fa528514c /intern/gawain | |
parent | f94f141f241608f6475082603df6f15d812b1ab7 (diff) |
Gawain: Reduce shader interface bucket size
Tried 101 but it gives colisions.
I think 257 is enough now that we dont have thousands of uniforms.
This gives some noticeable performance improvement.
Could be refined further.
Diffstat (limited to 'intern/gawain')
-rw-r--r-- | intern/gawain/gawain/gwn_shader_interface.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/gawain/gawain/gwn_shader_interface.h b/intern/gawain/gawain/gwn_shader_interface.h index cb2ecb5a132..720cde40b93 100644 --- a/intern/gawain/gawain/gwn_shader_interface.h +++ b/intern/gawain/gawain/gwn_shader_interface.h @@ -42,7 +42,7 @@ typedef struct Gwn_ShaderInput { GLint location; } Gwn_ShaderInput; -#define GWN_NUM_SHADERINTERFACE_BUCKETS 1009 +#define GWN_NUM_SHADERINTERFACE_BUCKETS 257 typedef struct Gwn_ShaderInterface { GLint program; |