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authorClément Foucault <foucault.clem@gmail.com>2018-02-11 07:14:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-14 20:59:41 +0300
commita5afe13e1c42eedcd9b26e172292c3ba58640679 (patch)
treeddb4aba410ee12f1e97ddace3e489199d3a8f64a /intern/gawain
parent3102bf28890c06b03cf7455604ec00fd1e27e89c (diff)
GWN: Add support for 4x4 Matrices and instancing attributes.
Only support float matrices specifically for code simplicity.
Diffstat (limited to 'intern/gawain')
-rw-r--r--intern/gawain/gawain/gwn_vertex_format.h4
-rw-r--r--intern/gawain/src/gwn_batch.c122
-rw-r--r--intern/gawain/src/gwn_vertex_format.c4
3 files changed, 61 insertions, 69 deletions
diff --git a/intern/gawain/gawain/gwn_vertex_format.h b/intern/gawain/gawain/gwn_vertex_format.h
index 348e6399afa..45c86498172 100644
--- a/intern/gawain/gawain/gwn_vertex_format.h
+++ b/intern/gawain/gawain/gwn_vertex_format.h
@@ -41,8 +41,8 @@ typedef enum {
typedef struct Gwn_VertAttr {
Gwn_VertCompType comp_type;
unsigned gl_comp_type;
- unsigned comp_ct; // 1 to 4
- unsigned sz; // size in bytes, 1 to 16
+ unsigned comp_ct; // 1 to 4 or 16
+ unsigned sz; // size in bytes, 1 to 64
unsigned offset; // from beginning of vertex, in bytes
Gwn_VertFetchMode fetch_mode;
const char* name[MAX_ATTRIB_NAMES];
diff --git a/intern/gawain/src/gwn_batch.c b/intern/gawain/src/gwn_batch.c
index 3b7cdd1fa8d..c15591abc79 100644
--- a/intern/gawain/src/gwn_batch.c
+++ b/intern/gawain/src/gwn_batch.c
@@ -118,13 +118,8 @@ void GWN_batch_program_unset(Gwn_Batch* batch)
batch->program_in_use = false;
}
-static void Batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first)
+static void create_bindings(Gwn_Batch* batch, const Gwn_ShaderInterface* interface, unsigned int v_first, const bool use_instancing)
{
- // disable all as a precaution
- // why are we not using prev_attrib_enabled_bits?? see immediate.c
- for (unsigned a_idx = 0; a_idx < GWN_VERT_ATTR_MAX_LEN; ++a_idx)
- glDisableVertexAttribArray(a_idx);
-
for (int v = 0; v < GWN_BATCH_VBO_MAX_LEN; ++v)
{
Gwn_VertBuf* verts = batch->verts[v];
@@ -146,27 +141,68 @@ static void Batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first
for (unsigned n_idx = 0; n_idx < a->name_ct; ++n_idx)
{
- const Gwn_ShaderInput* input = GWN_shaderinterface_attr(batch->interface, a->name[n_idx]);
+ const Gwn_ShaderInput* input = GWN_shaderinterface_attr(interface, a->name[n_idx]);
if (input == NULL) continue;
- glEnableVertexAttribArray(input->location);
-
- switch (a->fetch_mode)
+ if (a->comp_ct == 16) // Mat4 case
{
- case GWN_FETCH_FLOAT:
- case GWN_FETCH_INT_TO_FLOAT:
- glVertexAttribPointer(input->location, a->comp_ct, a->gl_comp_type, GL_FALSE, stride, pointer);
- break;
- case GWN_FETCH_INT_TO_FLOAT_UNIT:
- glVertexAttribPointer(input->location, a->comp_ct, a->gl_comp_type, GL_TRUE, stride, pointer);
- break;
- case GWN_FETCH_INT:
- glVertexAttribIPointer(input->location, a->comp_ct, a->gl_comp_type, stride, pointer);
+#if TRUST_NO_ONE
+ assert(a->fetch_mode == GWN_FETCH_FLOAT);
+ assert(a->gl_comp_type == GL_FLOAT);
+#endif
+ for (int i = 0; i < 4; ++i)
+ {
+ glEnableVertexAttribArray(input->location + i);
+ glVertexAttribDivisor(input->location + i, (use_instancing) ? 1 : 0);
+ glVertexAttribPointer(input->location + i, 4, a->gl_comp_type, GL_FALSE, stride,
+ (const GLubyte*)pointer + i * 16);
+ }
+ }
+ else
+ {
+ glEnableVertexAttribArray(input->location);
+ glVertexAttribDivisor(input->location, (use_instancing) ? 1 : 0);
+
+ switch (a->fetch_mode)
+ {
+ case GWN_FETCH_FLOAT:
+ case GWN_FETCH_INT_TO_FLOAT:
+ glVertexAttribPointer(input->location, a->comp_ct, a->gl_comp_type, GL_FALSE, stride, pointer);
+ break;
+ case GWN_FETCH_INT_TO_FLOAT_UNIT:
+ glVertexAttribPointer(input->location, a->comp_ct, a->gl_comp_type, GL_TRUE, stride, pointer);
+ break;
+ case GWN_FETCH_INT:
+ glVertexAttribIPointer(input->location, a->comp_ct, a->gl_comp_type, stride, pointer);
+ }
}
}
}
}
+ }
+
+static void Batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first)
+ {
+ // disable all as a precaution
+ // why are we not using prev_attrib_enabled_bits?? see immediate.c
+ for (unsigned a_idx = 0; a_idx < GWN_VERT_ATTR_MAX_LEN; ++a_idx)
+ glDisableVertexAttribArray(a_idx);
+
+ create_bindings(batch, batch->interface, v_first, false);
+
+ batch->program_dirty = false;
+ }
+
+static void Batch_update_program_bindings_instancing(Gwn_Batch* batch, Gwn_Batch* batch_instancing, unsigned int v_first)
+ {
+ // disable all as a precaution
+ // why are we not using prev_attrib_enabled_bits?? see immediate.c
+ for (unsigned a_idx = 0; a_idx < GWN_VERT_ATTR_MAX_LEN; ++a_idx)
+ glDisableVertexAttribArray(a_idx);
+
+ create_bindings(batch, batch->interface, v_first, false);
+ create_bindings(batch_instancing, batch->interface, v_first, true);
batch->program_dirty = false;
}
@@ -417,51 +453,10 @@ void GWN_batch_draw_stupid_instanced_with_batch(Gwn_Batch* batch_instanced, Gwn_
Batch_prime(batch_instanced);
if (batch_instanced->program_dirty)
- Batch_update_program_bindings(batch_instanced, 0);
+ Batch_update_program_bindings_instancing(batch_instanced, batch_instancing, 0);
Gwn_VertBuf* verts = batch_instancing->verts[0];
- const Gwn_VertFormat* format = &verts->format;
-
- const unsigned attrib_ct = format->attrib_ct;
- const unsigned stride = format->stride;
-
- GWN_vertbuf_use(verts);
-
- for (unsigned a_idx = 0; a_idx < attrib_ct; ++a_idx)
- {
- const Gwn_VertAttr* a = format->attribs + a_idx;
-
- const GLvoid* pointer = (const GLubyte*)0 + a->offset;
-
- for (unsigned n_idx = 0; n_idx < a->name_ct; ++n_idx)
- {
- const Gwn_ShaderInput* input = GWN_shaderinterface_attr(batch_instanced->interface, a->name[n_idx]);
-
- if (input == NULL) continue;
-
- glEnableVertexAttribArray(input->location);
- glVertexAttribDivisor(input->location, 1);
-
- switch (a->fetch_mode)
- {
- case GWN_FETCH_FLOAT:
- case GWN_FETCH_INT_TO_FLOAT:
- glVertexAttribPointer(input->location, a->comp_ct, a->gl_comp_type, GL_FALSE, stride, pointer);
- break;
- case GWN_FETCH_INT_TO_FLOAT_UNIT:
- glVertexAttribPointer(input->location, a->comp_ct, a->gl_comp_type, GL_TRUE, stride, pointer);
- break;
- case GWN_FETCH_INT:
- glVertexAttribIPointer(input->location, a->comp_ct, a->gl_comp_type, stride, pointer);
- }
- }
- }
-
- // GWN_batch_program_use_begin(batch);
-
- //gpuBindMatrices(batch->program);
-
if (batch_instanced->elem)
{
const Gwn_IndexBuf* el = batch_instanced->elem;
@@ -475,10 +470,5 @@ void GWN_batch_draw_stupid_instanced_with_batch(Gwn_Batch* batch_instanced, Gwn_
else
glDrawArraysInstanced(batch_instanced->gl_prim_type, 0, batch_instanced->verts[0]->vertex_ct, verts->vertex_ct);
- // Reset divisor to prevent messing the next draw
- for (unsigned a_idx = 0; a_idx < GWN_VERT_ATTR_MAX_LEN; ++a_idx)
- glVertexAttribDivisor(a_idx, 0);
-
- // GWN_batch_program_use_end(batch);
glBindVertexArray(0);
}
diff --git a/intern/gawain/src/gwn_vertex_format.c b/intern/gawain/src/gwn_vertex_format.c
index d6367935703..36d53f9ee20 100644
--- a/intern/gawain/src/gwn_vertex_format.c
+++ b/intern/gawain/src/gwn_vertex_format.c
@@ -143,7 +143,7 @@ unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_V
assert(format->name_ct < GWN_VERT_ATTR_MAX_LEN); // there's room for more
assert(format->attrib_ct < GWN_VERT_ATTR_MAX_LEN); // there's room for more
assert(!format->packed); // packed means frozen/locked
- assert(comp_ct >= 1 && comp_ct <= 4);
+ assert((comp_ct >= 1 && comp_ct <= 4) || comp_ct == 16);
switch (comp_type)
{
case GWN_COMP_F32:
@@ -159,6 +159,8 @@ unsigned GWN_vertformat_attr_add(Gwn_VertFormat* format, const char* name, Gwn_V
default:
// integer types can be kept as int or converted/normalized to float
assert(fetch_mode != GWN_FETCH_FLOAT);
+ // only support float matrices (see Batch_update_program_bindings)
+ assert(comp_ct != 16);
}
#endif
format->name_ct++; // multiname support