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authorSergey Sharybin <sergey.vfx@gmail.com>2017-05-23 12:53:47 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-05-23 12:53:47 +0300
commitd859bac9e838cbaf90761f6d1768a6a7e8cf2fe2 (patch)
treec8adf53d5eefc4bbce9c66bad4cdc02417a375c7 /intern/gawain
parent96f7b08aecfd2626ddfca56265ab5e953c084b68 (diff)
Cleanup: Make Gawain code style more consistent
Not as if i'm totally fine with such style, but i'd better be consistent with whatever the project is using.
Diffstat (limited to 'intern/gawain')
-rw-r--r--intern/gawain/src/batch.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/intern/gawain/src/batch.c b/intern/gawain/src/batch.c
index 059de41ab3e..33bb31cc3f7 100644
--- a/intern/gawain/src/batch.c
+++ b/intern/gawain/src/batch.c
@@ -291,7 +291,7 @@ void Batch_draw(Batch* batch)
// clement : temp stuff
void Batch_draw_stupid(Batch* batch)
-{
+ {
if (batch->vao_id)
glBindVertexArray(batch->vao_id);
else
@@ -322,12 +322,12 @@ void Batch_draw_stupid(Batch* batch)
// Batch_done_using_program(batch);
glBindVertexArray(0);
-}
+ }
// clement : temp stuff
void Batch_draw_stupid_instanced(Batch* batch, unsigned int instance_vbo, int instance_count,
int attrib_nbr, int attrib_stride, int attrib_size[16], int attrib_loc[16])
-{
+ {
if (batch->vao_id)
glBindVertexArray(batch->vao_id);
else
@@ -338,12 +338,14 @@ void Batch_draw_stupid_instanced(Batch* batch, unsigned int instance_vbo, int in
glBindBuffer(GL_ARRAY_BUFFER, instance_vbo);
int ptr_ofs = 0;
- for (int i = 0; i < attrib_nbr; ++i) {
+ for (int i = 0; i < attrib_nbr; ++i)
+ {
int size = attrib_size[i];
int loc = attrib_loc[i];
int atr_ofs = 0;
- while (size > 0) {
+ while (size > 0)
+ {
glEnableVertexAttribArray(loc + atr_ofs);
glVertexAttribPointer(loc + atr_ofs, (size > 4) ? 4 : size, GL_FLOAT, GL_FALSE,
sizeof(float) * attrib_stride, (GLvoid*)(sizeof(float) * ptr_ofs));
@@ -351,8 +353,8 @@ void Batch_draw_stupid_instanced(Batch* batch, unsigned int instance_vbo, int in
atr_ofs++;
ptr_ofs += (size > 4) ? 4 : size;
size -= 4;
+ }
}
- }
glBindBuffer(GL_ARRAY_BUFFER, 0);
// Batch_use_program(batch);
@@ -370,5 +372,4 @@ void Batch_draw_stupid_instanced(Batch* batch, unsigned int instance_vbo, int in
// Batch_done_using_program(batch);
glBindVertexArray(0);
-}
-
+ }