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authorClément Foucault <foucault.clem@gmail.com>2018-02-15 21:14:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-02-15 21:16:08 +0300
commite401e2d89c2a98ced3509fcc89b3dfb300158f9c (patch)
treeaf24f0eab07511b270194be950cc895365ba72f3 /intern/gawain
parent4438325ec91dac9ab0c30b910c9bd6a4fb1471c1 (diff)
GWN: Fix attrib arrays giving incorrect name depending on the platform.
It seems that some opengl implementations are returning "[0]" after array names but some others dont. Remove the "[0]" so everything is consistent.
Diffstat (limited to 'intern/gawain')
-rw-r--r--intern/gawain/src/gwn_shader_interface.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/intern/gawain/src/gwn_shader_interface.c b/intern/gawain/src/gwn_shader_interface.c
index 1fb941f9225..d18629736f2 100644
--- a/intern/gawain/src/gwn_shader_interface.c
+++ b/intern/gawain/src/gwn_shader_interface.c
@@ -222,6 +222,13 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(GLint program)
glGetActiveAttrib(program, i, remaining_buffer, &name_len, &input->size, &input->gl_type, name);
+ // remove "[0]" from array name
+ if (name[name_len-1] == ']')
+ {
+ name[name_len-3] = '\0';
+ name_len -= 3;
+ }
+
// TODO: reject DOUBLE gl_types
input->location = glGetAttribLocation(program, name);