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authormano-wii <germano.costa@ig.com.br>2019-04-25 15:09:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-25 15:29:26 +0300
commiteda7e84aac661f19478b2e5fe94d8899c9782cc8 (patch)
treef6b0b500c1d291dea7fa626ebec2bba19a19eecf /intern/ghost/GHOST_C-api.h
parent9408023a81843f0c034bab117c654e11d2b7343f (diff)
GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have depth, stencil, aa samples, sRGB buffers as part of the window. So all that code is removed now. The depth buffer was the only one still being allocated, its removal save a bit of memory. Code by Germano and Brecht. Differential Revision: https://developer.blender.org/D4708
Diffstat (limited to 'intern/ghost/GHOST_C-api.h')
-rw-r--r--intern/ghost/GHOST_C-api.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 8bb6a670754..ec8115c914f 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -691,12 +691,6 @@ extern GHOST_TSuccess GHOST_SetSwapInterval(GHOST_WindowHandle windowhandle, int
extern GHOST_TSuccess GHOST_GetSwapInterval(GHOST_WindowHandle windowhandle, int *intervalOut);
/**
- * Gets the current swap interval for swapBuffers.
- * \return Number of AA Samples (0 if there is no multisample buffer)
- */
-extern GHOST_TUns16 GHOST_GetNumOfAASamples(GHOST_WindowHandle windowhandle);
-
-/**
* Activates the drawing context of this window.
* \param windowhandle The handle to the window
* \return A success indicator.