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authorCampbell Barton <ideasman42@gmail.com>2009-10-17 23:32:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-10-17 23:32:28 +0400
commit69c6a33ba1a064aa13da3ef6a74b310620cfafd5 (patch)
tree69eb569feb0f03d912391651b7fde6c66c43be98 /intern/ghost/GHOST_C-api.h
parent484bf962c66a5ffb7592cf8e4b462dbfb8d21214 (diff)
wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both)
Diffstat (limited to 'intern/ghost/GHOST_C-api.h')
-rw-r--r--intern/ghost/GHOST_C-api.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index 93bd12437ab..bd812177f17 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -372,11 +372,13 @@ extern GHOST_TSuccess GHOST_SetCursorPosition(GHOST_SystemHandle systemhandle,
* events when the mouse is outside the window. X11 only, others
* do this automatically.
* @param windowhandle The handle to the window
- * @param grab The new grab state of the cursor.
+ * @param mode The new grab state of the cursor.
+ * @param bounds The grab ragion (optional) - left,top,right,bottom
* @return Indication of success.
*/
extern GHOST_TSuccess GHOST_SetCursorGrab(GHOST_WindowHandle windowhandle,
- GHOST_TGrabCursorMode mode);
+ GHOST_TGrabCursorMode mode,
+ int* bounds);
/***************************************************************************************
** Access to mouse button and keyboard states.