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author | Joshua Leung <aligorith@gmail.com> | 2010-12-07 13:15:09 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-12-07 13:15:09 +0300 |
commit | d3f9b0d05ad6faffd440bab6efc0345cc0f5d32c (patch) | |
tree | bc588f1c6d6f19c83ad95fc8b2aff3da76c2413c /intern/ghost/GHOST_IEventConsumer.h | |
parent | 15d37747b3cebb7fbadc09f9ee546d3deedd0019 (diff) |
Bugfix #25049: Compositing Nodes not Keyframable
An error seems to have been introduced to the node-tree building at some point, which means that the ID-type for data-attached node trees was incorrect (i.e. scene->nodetree->id.name = NTREE_COMPOSIT instead of ID_NT).
This in turn meant that the ID AnimData availability poll would fail, as the ID-type could not be determined.
Diffstat (limited to 'intern/ghost/GHOST_IEventConsumer.h')
0 files changed, 0 insertions, 0 deletions