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authorDamien Plisson <damien.plisson@yahoo.fr>2010-01-06 14:42:52 +0300
committerDamien Plisson <damien.plisson@yahoo.fr>2010-01-06 14:42:52 +0300
commit75f190bde8f60f8c091f84169620e3e814386379 (patch)
tree6eeb7d0c90df26d7e38566fd346680a3d8d53e12 /intern/ghost/GHOST_ISystem.h
parent0cbf63bac985e2bbd305e8c680600975410aec1e (diff)
OpenGL Anti-aliasing implementation for blender windows
Added GHOST_TUns16 numOfAASamples parameter to GHOST_CreateWindow to specify the number of AA samples (null if no AA wanted) Implemented it in the cascade of GHOST classes. Full implementation currently done for OSX/Cocoa, stubs for other OSes. Moguri : it's ready for your win32 implementation ! Note that fallback to a non AA window (if gfx card doesn't support AA) is done inside GHOST OS specific layer, so that blender windowmanager still gets its window created properly.
Diffstat (limited to 'intern/ghost/GHOST_ISystem.h')
-rw-r--r--intern/ghost/GHOST_ISystem.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 305caa70ae4..d1449aaef59 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -216,14 +216,15 @@ public:
* Create a new window.
* The new window is added to the list of windows managed.
* Never explicitly delete the window, use disposeWindow() instead.
- * @param title The name of the window (displayed in the title bar of the window if the OS supports it).
- * @param left The coordinate of the left edge of the window.
- * @param top The coordinate of the top edge of the window.
- * @param width The width the window.
- * @param height The height the window.
- * @param state The state of the window when opened.
- * @param type The type of drawing context installed in this window.
+ * @param title The name of the window (displayed in the title bar of the window if the OS supports it).
+ * @param left The coordinate of the left edge of the window.
+ * @param top The coordinate of the top edge of the window.
+ * @param width The width the window.
+ * @param height The height the window.
+ * @param state The state of the window when opened.
+ * @param type The type of drawing context installed in this window.
* @param stereoVisual Create a stereo visual for quad buffered stereo.
+ * @param numOfAASamples Number of samples used for AA (zero if no AA)
* @param parentWindow Parent (embedder) window
* @return The new window (or 0 if creation failed).
*/
@@ -231,7 +232,8 @@ public:
const STR_String& title,
GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state, GHOST_TDrawingContextType type,
- const bool stereoVisual,
+ const bool stereoVisual = false,
+ const GHOST_TUns16 numOfAASamples = 0,
const GHOST_TEmbedderWindowID parentWindow = 0) = 0;
/**