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authorCampbell Barton <ideasman42@gmail.com>2013-02-24 09:05:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-02-24 09:05:29 +0400
commit630a31a9004963474200cae355cc58cb06cc9dc9 (patch)
tree3309cb7b02e9b4ab0c96e4efd057a14b03f866dc /intern/ghost/GHOST_ISystem.h
parent93c3593d825aafe30aaf051182e50bde4c6084dd (diff)
fix for fullscreen on X11 (used by the BGE, not blender application),
changing the screen resolution wasn't still allowed for larger virtual desktops. added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
Diffstat (limited to 'intern/ghost/GHOST_ISystem.h')
-rw-r--r--intern/ghost/GHOST_ISystem.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 841293e09e4..e0b483d07fe 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -253,6 +253,7 @@ public:
GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state, GHOST_TDrawingContextType type,
const bool stereoVisual = false,
+ const bool exclusive = false,
const GHOST_TUns16 numOfAASamples = 0,
const GHOST_TEmbedderWindowID parentWindow = 0) = 0;