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authorMike Erwin <significant.bit@gmail.com>2016-08-18 07:21:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-18 07:22:18 +0300
commitb10d0058d72da3051895481ae5830a7b668b7d80 (patch)
tree987bcae7e565745b1371e60c7d74ffce2668aac7 /intern/ghost/GHOST_ISystem.h
parenta195dd15d4373ff0e240566795ff7795ca7485e6 (diff)
NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
Diffstat (limited to 'intern/ghost/GHOST_ISystem.h')
-rw-r--r--intern/ghost/GHOST_ISystem.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 08045b93db9..03193d6e1da 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -377,11 +377,13 @@ public:
*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
+#ifdef WITH_INPUT_NDOF
/**
* Sets 3D mouse deadzone
* \param deadzone: Deadzone of the 3D mouse (both for rotation and pan) relative to full range
*/
virtual void setNDOFDeadZone(float deadzone) = 0;
+#endif
/**
* Toggles console