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authorJeroen Bakker <jbakker>2022-10-19 16:13:15 +0300
committerJeroen Bakker <jeroen@blender.org>2022-10-19 16:13:26 +0300
commit3655eb7ff0e87c2cf6b17d0268253921fbeb8ea7 (patch)
treec639755ab98c7d9e9741385606b47a194a5d869d /intern/ghost/GHOST_ISystem.h
parentead3fc4a075d24e3481dfebdc63d54e7143a027c (diff)
Blender: Add command line argument to switch gpu backends.
Add command line argument to switch gpu backend. Add `--gpu-backend` option to override the gpu backend selected by Blender. Values for this option that will be available in releases for now are: * opengl: Force blender to select OpenGL backend. During development and depending on compile options additional values can exist: * metal: Force Blender to select Metal backend. When this option isn't provided the internal logic for GPU backend selection will be used. Note that this is at the time of writing the same as always selecting the opengl backend. Reviewed By: fclem, brecht, MichaelPW Differential Revision: https://developer.blender.org/D16297
Diffstat (limited to 'intern/ghost/GHOST_ISystem.h')
-rw-r--r--intern/ghost/GHOST_ISystem.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/intern/ghost/GHOST_ISystem.h b/intern/ghost/GHOST_ISystem.h
index 9fb94ed1525..64b5f4ee496 100644
--- a/intern/ghost/GHOST_ISystem.h
+++ b/intern/ghost/GHOST_ISystem.h
@@ -232,7 +232,6 @@ class GHOST_ISystem {
* \param width: The width the window.
* \param height: The height the window.
* \param state: The state of the window when opened.
- * \param type: The type of drawing context installed in this window.
* \param glSettings: Misc OpenGL settings.
* \param exclusive: Use to show the window on top and ignore others (used full-screen).
* \param is_dialog: Stay on top of parent window, no icon in taskbar, can't be minimized.
@@ -245,7 +244,6 @@ class GHOST_ISystem {
uint32_t width,
uint32_t height,
GHOST_TWindowState state,
- GHOST_TDrawingContextType type,
GHOST_GLSettings glSettings,
const bool exclusive = false,
const bool is_dialog = false,