diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-09-08 20:15:42 +0400 |
commit | d9ffc99e66d659ac887d801b9cc071b4c3f9b8ab (patch) | |
tree | d88e83b5a9edab115081641d26c811b6aa22296a /intern/ghost/GHOST_IWindow.h | |
parent | 551ebaa3dd758bc1975548c28766bfa3159d3846 (diff) | |
parent | b1490e39dd1017e51984d8a34d226e869bbb25df (diff) |
Merge branch 'master' into soc-2014-viewport_fxsoc-2014-viewport_fx
I have resolved some differences, for instance selection code which was more or less a stub, to be
the same as master. This will have to be fixed later.
Conflicts:
CMakeLists.txt
intern/ghost/CMakeLists.txt
intern/ghost/intern/GHOST_SystemWin32.cpp
intern/ghost/intern/GHOST_Window.cpp
intern/ghost/intern/GHOST_WindowWin32.cpp
intern/ghost/intern/GHOST_WindowX11.cpp
source/blender/blenlib/BLI_math_matrix.h
source/blender/blenlib/intern/math_matrix.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_select.h
source/blender/gpu/intern/gpu_buffers.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_extensions.c
source/blender/gpu/intern/gpu_select.c
source/blender/gpu/shaders/gpu_shader_simple_vert.glsl
source/blender/nodes/CMakeLists.txt
Diffstat (limited to 'intern/ghost/GHOST_IWindow.h')
-rw-r--r-- | intern/ghost/GHOST_IWindow.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/intern/ghost/GHOST_IWindow.h b/intern/ghost/GHOST_IWindow.h index ba3797a77e7..5fde53e397b 100644 --- a/intern/ghost/GHOST_IWindow.h +++ b/intern/ghost/GHOST_IWindow.h @@ -46,13 +46,12 @@ * \see GHOST_ISystem#createWindow * * There are two coordinate systems: - * <ul> - * <li>The screen coordinate system. The origin of the screen is located in the - * upper left corner of the screen.</li> - * <li>The client rectangle coordinate system. The client rectangle of a window - * is the area that is drawable by the application (excluding title bars etc.). - * </li> - * </ul> + * + * - The screen coordinate system. The origin of the screen is located in the + * upper left corner of the screen.</li> + * - The client rectangle coordinate system. The client rectangle of a window + * is the area that is drawable by the application (excluding title bars etc.). + * * \author Maarten Gribnau * \date May 31, 2001 */ |