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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-17 17:13:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-01-26 13:14:42 +0300 |
commit | 91fe6bdcb69af4f04b083b85a46807e5f7061dde (patch) | |
tree | 69dec127a554ea21a3be65ab9bf9b93bda610659 /intern/ghost/GHOST_Path-api.h | |
parent | 9bf3b4679e238e966a2e8fc6782c1ab97dd9c864 (diff) |
Cycles: Add option to split triangle motion primitives by time steps
Similar to the previous commit, the statistics goes as:
BVH Steps Render time (sec) Memory usage (MB)
0 46 260
1 27 373
2 18 598
3 15 826
Scene used for the tests is the agent's body from one of the barber
shop scenes (no textures or anything, just a diffuse material).
Once again this is limited to regular (non-spatial split) BVH,
Support of spatial split to this feature will come later.
Diffstat (limited to 'intern/ghost/GHOST_Path-api.h')
0 files changed, 0 insertions, 0 deletions