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authormano-wii <germano.costa@ig.com.br>2019-04-25 15:09:01 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-25 15:29:26 +0300
commiteda7e84aac661f19478b2e5fe94d8899c9782cc8 (patch)
treef6b0b500c1d291dea7fa626ebec2bba19a19eecf /intern/ghost/GHOST_Types.h
parent9408023a81843f0c034bab117c654e11d2b7343f (diff)
GHOST: remove OpenGL depth buffer, remove code for other unused buffers
Viewport drawing has moved to offscreen buffers, and we no longer need to have depth, stencil, aa samples, sRGB buffers as part of the window. So all that code is removed now. The depth buffer was the only one still being allocated, its removal save a bit of memory. Code by Germano and Brecht. Differential Revision: https://developer.blender.org/D4708
Diffstat (limited to 'intern/ghost/GHOST_Types.h')
-rw-r--r--intern/ghost/GHOST_Types.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index 36678bcc913..69513ec514c 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -49,7 +49,6 @@ typedef int GHOST_TInt32;
typedef unsigned int GHOST_TUns32;
typedef struct {
- GHOST_TUns16 numOfAASamples;
int flags;
} GHOST_GLSettings;