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authorCampbell Barton <ideasman42@gmail.com>2011-10-20 09:30:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-10-20 09:30:26 +0400
commit9bbec84e7e14f11f86baeaea6a9a2bce6b7499de (patch)
tree0aade91288c4ccdc4cd4e1e0749b5b07474b1a17 /intern/ghost/GHOST_Types.h
parent8e58fceab1452fc914e0fe88aaf7ecc80ea9bdb6 (diff)
initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's). - ghost stores utf8 buffer, copies to wmEvent's - UI text input is currently the only area that uses this - not console or text editor. - no rna access yet.
Diffstat (limited to 'intern/ghost/GHOST_Types.h')
-rw-r--r--intern/ghost/GHOST_Types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index dd399a7aa95..78fc3f69c7a 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -468,6 +468,7 @@ typedef struct {
GHOST_TKey key;
/** The ascii code for the key event ('\0' if none). */
char ascii;
+ char utf8_buf[6];
} GHOST_TEventKeyData;
typedef struct {