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authorPeter Kim <pk15950@gmail.com>2021-10-12 10:18:05 +0300
committerPeter Kim <pk15950@gmail.com>2021-10-12 10:18:05 +0300
commit9dda65455b54336fe3efef91eba9e41866dac1c1 (patch)
tree2f8fd6edf8d190e018b63c6b6bdacb38ab7905bd /intern/ghost/GHOST_Types.h
parentcfa59b3fabe729e49a57154ce21c5a4b88aa5812 (diff)
XR Controller Support Step 4: Controller Drawing
Addresses T77127 (Controller Drawing). Adds VR controller visualization and custom drawing via draw handlers. Add-ons can draw to the XR surface (headset display) and mirror window by adding a View3D draw handler of region type 'XR' and draw type 'POST_VIEW'. Controller drawing and custom overlays can be toggled individually as XR session options, which will be added in a future update to the VR Scene Inspection add-on. For the actual drawing, the OpenXR XR_MSFT_controller_model extension is used to load a glTF model provided by the XR runtime. The model's vertex data is then used to create a GPUBatch in the XR session state. Finally, this batch is drawn via the XR surface draw handler mentioned above. For runtimes that do not support the controller model extension, a a simple fallback shape (sphere) is drawn instead. Reviewed By: Severin, fclem Differential Revision: https://developer.blender.org/D10948
Diffstat (limited to 'intern/ghost/GHOST_Types.h')
-rw-r--r--intern/ghost/GHOST_Types.h25
1 files changed, 24 insertions, 1 deletions
diff --git a/intern/ghost/GHOST_Types.h b/intern/ghost/GHOST_Types.h
index 898ee451baf..2c8014a08cc 100644
--- a/intern/ghost/GHOST_Types.h
+++ b/intern/ghost/GHOST_Types.h
@@ -754,8 +754,31 @@ typedef struct GHOST_XrActionProfileInfo {
const char *profile_path;
uint32_t count_subaction_paths;
const char **subaction_paths;
- /* Bindings for each subaction path. */
+ /** Bindings for each subaction path. */
const GHOST_XrActionBindingInfo *bindings;
} GHOST_XrActionProfileInfo;
+typedef struct GHOST_XrControllerModelVertex {
+ float position[3];
+ float normal[3];
+} GHOST_XrControllerModelVertex;
+
+typedef struct GHOST_XrControllerModelComponent {
+ /** World space transform. */
+ float transform[4][4];
+ uint32_t vertex_offset;
+ uint32_t vertex_count;
+ uint32_t index_offset;
+ uint32_t index_count;
+} GHOST_XrControllerModelComponent;
+
+typedef struct GHOST_XrControllerModelData {
+ uint32_t count_vertices;
+ const GHOST_XrControllerModelVertex *vertices;
+ uint32_t count_indices;
+ const uint32_t *indices;
+ uint32_t count_components;
+ const GHOST_XrControllerModelComponent *components;
+} GHOST_XrControllerModelData;
+
#endif /* WITH_XR_OPENXR */