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authorMike Erwin <significant.bit@gmail.com>2015-10-24 20:58:06 +0300
committerMike Erwin <significant.bit@gmail.com>2015-10-25 23:19:26 +0300
commitc3cec828e82de70fe92eeb7c52869d24466d4109 (patch)
tree4364ccf75853e1c2418e9417715d3239787d791a /intern/ghost/SConscript
parent4f767e37e8452bdc675e362b566fe9aeedb783e4 (diff)
ndof: rework Mac driver glue
Load driver dynamically at runtime instead of weak-linking the 3Dconnexion framework. Driver no longer needed at build time! Works with really old drivers (as in PowerMac old), more recent versions, and the latest which allows us to process events on a separate thread.
Diffstat (limited to 'intern/ghost/SConscript')
-rw-r--r--intern/ghost/SConscript5
1 files changed, 0 insertions, 5 deletions
diff --git a/intern/ghost/SConscript b/intern/ghost/SConscript
index 78566210047..0abd2c252e3 100644
--- a/intern/ghost/SConscript
+++ b/intern/ghost/SConscript
@@ -33,7 +33,6 @@ Import ('env')
window_system = env['OURPLATFORM']
sources = env.Glob('intern/*.cpp')
-sources2 = env.Glob('intern/GHOST_NDOFManager3Dconnexion.c')
if window_system == 'darwin':
sources += env.Glob('intern/*.mm')
#remove, will be readded below if needed.
@@ -193,7 +192,3 @@ elif window_system == 'darwin' and env['C_COMPILER_ID'] == 'gcc' and env['CCVER
else:
env.BlenderLib ('bf_intern_ghost', sources, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] )
-
-if window_system == 'darwin' and env['WITH_BF_3DMOUSE']: # build seperate to circumvent extern "C" linkage issues
- env.BlenderLib ('bf_intern_ghostndof3dconnexion', sources2, Split(incs), defines=defs, libtype=['intern','player'], priority = [40,15] )
-