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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:46:19 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:47:32 +0400
commit8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch)
tree5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /intern/ghost/intern/GHOST_ContextGLX.cpp
parenta8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff)
Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'intern/ghost/intern/GHOST_ContextGLX.cpp')
-rw-r--r--intern/ghost/intern/GHOST_ContextGLX.cpp341
1 files changed, 341 insertions, 0 deletions
diff --git a/intern/ghost/intern/GHOST_ContextGLX.cpp b/intern/ghost/intern/GHOST_ContextGLX.cpp
new file mode 100644
index 00000000000..726614c48b1
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextGLX.cpp
@@ -0,0 +1,341 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextGLX.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextGLX class.
+ */
+
+#include "GHOST_ContextGLX.h"
+#include "GHOST_SystemX11.h"
+
+#include <vector>
+
+#include <cassert>
+#include <cstdio>
+#include <cstring>
+
+
+#ifdef WITH_GLEW_MX
+GLXEWContext *glxewContext = NULL;
+#endif
+
+GLXContext GHOST_ContextGLX::s_sharedContext = None;
+int GHOST_ContextGLX::s_sharedCount = 0;
+
+
+GHOST_ContextGLX::GHOST_ContextGLX(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ Window window,
+ Display *display,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_display(display),
+ m_window(window),
+ m_contextProfileMask(contextProfileMask),
+ m_contextMajorVersion(contextMajorVersion),
+ m_contextMinorVersion(contextMinorVersion),
+ m_contextFlags(contextFlags),
+ m_contextResetNotificationStrategy(contextResetNotificationStrategy),
+ m_visualInfo(NULL),
+ m_context(None)
+#ifdef WITH_GLEW_MX
+ ,
+ m_glxewContext(NULL)
+#endif
+{
+ assert(m_window != 0);
+ assert(m_display != NULL);
+}
+
+
+GHOST_ContextGLX::~GHOST_ContextGLX()
+{
+ if (m_display != NULL) {
+ activateGLXEW();
+
+ if (m_context != None) {
+ if (m_window != 0 && m_context == ::glXGetCurrentContext())
+ ::glXMakeCurrent(m_display, m_window, NULL);
+
+ if (m_context != s_sharedContext || s_sharedCount == 1) {
+ assert(s_sharedCount > 0);
+
+ s_sharedCount--;
+
+ if (s_sharedCount == 0)
+ s_sharedContext = NULL;
+
+ ::glXDestroyContext(m_display, m_context);
+ }
+ }
+
+#ifdef WITH_GLEW_MX
+ delete m_glxewContext;
+#endif
+ }
+
+ XFree(m_visualInfo);
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::swapBuffers()
+{
+ ::glXSwapBuffers(m_display, m_window);
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::activateDrawingContext()
+{
+ if (m_display) {
+ activateGLXEW();
+ activateGLEW();
+
+ return ::glXMakeCurrent(m_display, m_window, m_context) ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+void GHOST_ContextGLX::initContextGLXEW()
+{
+#ifdef WITH_GLEW_MX
+ glxewContext = new GLXEWContext;
+ memset(glxewContext, 0, sizeof(GLXEWContext));
+
+ delete m_glxewContext;
+ m_glxewContext = glxewContext;
+#endif
+
+ initContextGLEW();
+}
+
+GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
+{
+ /* Set up the minimum attributes that we require and see if
+ * X can find us a visual matching those requirements. */
+
+ std::vector<int> attribs;
+ attribs.reserve(40);
+
+ int glx_major, glx_minor; /* GLX version: major.minor */
+
+ if (!glXQueryVersion(m_display, &glx_major, &glx_minor)) {
+ fprintf(stderr,
+ "%s:%d: X11 glXQueryVersion() failed, "
+ "verify working openGL system!\n",
+ __FILE__, __LINE__);
+
+ /* exit if this is the first window */
+ if (s_sharedContext == NULL) {
+ fprintf(stderr, "initial window could not find the GLX extension, exit!\n");
+ exit(EXIT_FAILURE);
+ }
+
+ return GHOST_kFailure;
+ }
+
+#ifdef GHOST_OPENGL_ALPHA
+ const bool needAlpha = true;
+#else
+ const bool needAlpha = false;
+#endif
+
+#ifdef GHOST_OPENGL_STENCIL
+ const bool needStencil = true;
+#else
+ const bool needStencil = false;
+#endif
+
+ /* Find the display with highest samples, starting at level requested */
+ int actualSamples = m_numOfAASamples;
+ for (;;) {
+ attribs.clear();
+
+ if (m_stereoVisual)
+ attribs.push_back(GLX_STEREO);
+
+ attribs.push_back(GLX_RGBA);
+
+ attribs.push_back(GLX_DOUBLEBUFFER);
+
+ attribs.push_back(GLX_RED_SIZE);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_BLUE_SIZE);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_GREEN_SIZE);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_DEPTH_SIZE);
+ attribs.push_back(1);
+
+ if (needAlpha) {
+ attribs.push_back(GLX_ALPHA_SIZE);
+ attribs.push_back(1);
+ }
+
+ if (needStencil) {
+ attribs.push_back(GLX_STENCIL_SIZE);
+ attribs.push_back(1);
+ }
+
+ /* GLX >= 1.4 required for multi-sample */
+ if (actualSamples > 0 && ((glx_major > 1) || (glx_major == 1 && glx_minor >= 4))) {
+ attribs.push_back(GLX_SAMPLE_BUFFERS);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_SAMPLES);
+ attribs.push_back(actualSamples);
+ }
+
+ attribs.push_back(None);
+
+ m_visualInfo = glXChooseVisual(m_display, DefaultScreen(m_display), &attribs[0]);
+
+ /* Any sample level or even zero, which means oversampling disabled, is good
+ * but we need a valid visual to continue */
+ if (m_visualInfo != NULL) {
+ if (actualSamples < m_numOfAASamples) {
+ fprintf(stderr,
+ "Warning! Unable to find a multisample pixel format that supports exactly %d samples. "
+ "Substituting one that uses %d samples.\n",
+ m_numOfAASamples, actualSamples);
+ }
+ break;
+ }
+
+ if (actualSamples == 0) {
+ /* All options exhausted, cannot continue */
+ fprintf(stderr,
+ "%s:%d: X11 glXChooseVisual() failed, "
+ "verify working openGL system!\n",
+ __FILE__, __LINE__);
+
+ if (s_sharedContext == None) {
+ fprintf(stderr, "initial window could not find the GLX extension, exit!\n");
+ exit(1);
+ }
+
+ return GHOST_kFailure;
+ }
+ else {
+ --actualSamples;
+ }
+ }
+
+ m_numOfAASamples = actualSamples;
+
+#ifdef WITH_X11_XINPUT
+ /* use our own event handlers to avoid exiting blender,
+ * this would happen for eg:
+ * if you open blender, unplug a tablet, then open a new window. */
+ XErrorHandler old_handler = XSetErrorHandler (GHOST_X11_ApplicationErrorHandler );
+ XIOErrorHandler old_handler_io = XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
+#endif
+
+ m_context = glXCreateContext(m_display, m_visualInfo, s_sharedContext, True);
+
+ GHOST_TSuccess success;
+
+ if (m_context != NULL) {
+ if (!s_sharedContext)
+ s_sharedContext = m_context;
+
+ s_sharedCount++;
+
+ glXMakeCurrent(m_display, m_window, m_context);
+
+ // Seems that this has to be called after MakeCurrent,
+ // which means we cannot use glX extensions until after we create a context
+ initContextGLXEW();
+
+ initClearGL();
+ ::glXSwapBuffers(m_display, m_window);
+
+ success = GHOST_kSuccess;
+ }
+ else {
+ success = GHOST_kFailure;
+ }
+
+#ifdef WITH_X11_XINPUT
+ /* Restore handler */
+ XSetErrorHandler (old_handler);
+ XSetIOErrorHandler(old_handler_io);
+#endif
+
+ return success;
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
+{
+ m_window = 0;
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
+{
+ if (GLXEW_EXT_swap_control) {
+ ::glXSwapIntervalEXT(m_display, m_window, interval);
+
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::getSwapInterval(int &intervalOut)
+{
+ if (GLXEW_EXT_swap_control) {
+ unsigned int interval = 0;
+
+ ::glXQueryDrawable(m_display, m_window, GLX_SWAP_INTERVAL_EXT, &interval);
+
+ intervalOut = static_cast<int>(interval);
+
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}