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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-27 17:57:27 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2011-06-27 17:57:27 +0400 |
commit | 24c0f1873e747dbfdf99637e89ba8c0d6b166f37 (patch) | |
tree | 87d9e0042dd4a2cc32a69c25ae1ac7c8cf112cc3 /intern/ghost/intern/GHOST_DisplayManagerCocoa.mm | |
parent | a961d62653554f69d15c08a45c083c3200d8e1cf (diff) |
Fix part of #26850: Cocoa OS X game player was not working, two issues:
* Unlike blender, the game player draws only on windows update callbacks,
and those wer not implemented.
* Going fullscreen for player was not implemented correct, it expected an
existing window but actually it should create one.
Diffstat (limited to 'intern/ghost/intern/GHOST_DisplayManagerCocoa.mm')
-rw-r--r-- | intern/ghost/intern/GHOST_DisplayManagerCocoa.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm b/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm index ab3abdd659f..86f5f4cdddb 100644 --- a/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm +++ b/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm @@ -164,5 +164,5 @@ GHOST_TSuccess GHOST_DisplayManagerCocoa::setCurrentDisplaySetting(GHOST_TUns8 d //CGDisplayErr err = ::CGDisplaySwitchToMode(m_displayIDs[display], displayModeValues); - return /*err == CGDisplayNoErr ? GHOST_kSuccess :*/ GHOST_kFailure; + return /*err == CGDisplayNoErr ?*/ GHOST_kSuccess /*: GHOST_kFailure*/; } |