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authorAlex Fraser <alex@phatcore.com>2012-01-02 16:35:06 +0400
committerAlex Fraser <alex@phatcore.com>2012-01-02 16:35:06 +0400
commit15dc3d4609883fc8c9b0b8ea3e3294a1b0940d13 (patch)
tree2b4659b4f89e022a5810bdd577c1ae8d64d9d9a1 /intern/ghost/intern/GHOST_DisplayManagerSDL.cpp
parentc2bb2857506a33ca12c4fbc08eee2ce5e2f73145 (diff)
Fixes two crashers for games, with GHOST under SDL:
- Fixes SDL fullscreen mode for game engine (blenderplayer). Mode switching (resolution changes) not supported yet though. - Fixes embedded game engine exit. See patch tracker [#29748].
Diffstat (limited to 'intern/ghost/intern/GHOST_DisplayManagerSDL.cpp')
-rw-r--r--intern/ghost/intern/GHOST_DisplayManagerSDL.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp b/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp
index 1b73329f8bb..4c67616a4c4 100644
--- a/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp
+++ b/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp
@@ -36,7 +36,7 @@ GHOST_DisplayManagerSDL::GHOST_DisplayManagerSDL(GHOST_SystemSDL *system)
}
GHOST_TSuccess
-GHOST_DisplayManagerSDL::getNumDisplays(GHOST_TUns8& numDisplays)
+GHOST_DisplayManagerSDL::getNumDisplays(GHOST_TUns8& numDisplays) const
{
numDisplays= SDL_GetNumVideoDisplays();
return GHOST_kSuccess;
@@ -44,7 +44,7 @@ GHOST_DisplayManagerSDL::getNumDisplays(GHOST_TUns8& numDisplays)
GHOST_TSuccess GHOST_DisplayManagerSDL::getNumDisplaySettings(GHOST_TUns8 display,
- GHOST_TInt32& numSettings)
+ GHOST_TInt32& numSettings) const
{
GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
numSettings= GHOST_TInt32(1);
@@ -54,7 +54,7 @@ GHOST_TSuccess GHOST_DisplayManagerSDL::getNumDisplaySettings(GHOST_TUns8 displa
GHOST_TSuccess
GHOST_DisplayManagerSDL::getDisplaySetting(GHOST_TUns8 display,
GHOST_TInt32 index,
- GHOST_DisplaySetting& setting)
+ GHOST_DisplaySetting& setting) const
{
GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
@@ -74,7 +74,7 @@ GHOST_DisplayManagerSDL::getDisplaySetting(GHOST_TUns8 display,
GHOST_TSuccess
GHOST_DisplayManagerSDL::getCurrentDisplaySetting(GHOST_TUns8 display,
- GHOST_DisplaySetting& setting)
+ GHOST_DisplaySetting& setting) const
{
return getDisplaySetting(display,GHOST_TInt32(0),setting);
}