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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-31 20:56:04 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-01 01:30:36 +0300 |
commit | 058d29ed9a3e971049c0d9d99f1cf571bfb0efae (patch) | |
tree | 04e045feec7bd75728b4e3f49bd978ad5b0e1596 /intern/ghost/intern/GHOST_System.h | |
parent | 13b0a697a07e84abe5a62168ba75f38d325d3f22 (diff) |
GHOST: Enable debug context on offscreen context too
This was a long standing TODO. This was also preventing debug callbacks
form other context than the main window.
Diffstat (limited to 'intern/ghost/intern/GHOST_System.h')
-rw-r--r-- | intern/ghost/intern/GHOST_System.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_System.h b/intern/ghost/intern/GHOST_System.h index e29a9ba0c29..d5b23d76016 100644 --- a/intern/ghost/intern/GHOST_System.h +++ b/intern/ghost/intern/GHOST_System.h @@ -115,7 +115,7 @@ class GHOST_System : public GHOST_ISystem { * Never explicitly delete the context, use disposeContext() instead. * \return The new context (or 0 if creation failed). */ - virtual GHOST_IContext *createOffscreenContext() = 0; + virtual GHOST_IContext *createOffscreenContext(GHOST_GLSettings glSettings) = 0; /** * Returns whether a window is valid. |