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authorAntony Riakiotakis <kalast@gmail.com>2015-02-25 15:51:53 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-25 15:51:53 +0300
commitb5b359b48f7f35a79b3eec8534f363952485212d (patch)
tree6acd6668d5941ca64b912b76f6614dff685cb7dd /intern/ghost/intern/GHOST_SystemCocoa.h
parent1da5e8df6f101021a89f119614f0160b874a8932 (diff)
Warning messagebox for windows when an unsupported implementation of
OpenGL is detected: Hoping to decrease the frequency of by far one of the most frequent bug reports by windows users. There is some reorganization of the GHOST API to allow easy addition of further OpenGL options in the future. The change is not propagated too deep to keep the size of the patch managable. We might reorganize things here later. For OpenGL we do two checks here: One is a combination of GDI generic renderer or vendor microsoft corporation and OpenGL version 1.1. This means the system does not use GPU acceleration at all. We warn user to install a graphics driver and of cases where this might happen (remote connection, using blender through virtual machine) The other one just checks if OpenGL version is less than 1.4 (we can easily change that in the future of course) and warns that it is deprecated. Both cases will still let blender startup correctly but users should now have a clear idea of the system being unsupported. A user preference flag is provided to turn the warning off. Now stop posting those bug reports without installing a driver first - please?
Diffstat (limited to 'intern/ghost/intern/GHOST_SystemCocoa.h')
-rw-r--r--intern/ghost/intern/GHOST_SystemCocoa.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.h b/intern/ghost/intern/GHOST_SystemCocoa.h
index 72a4d7dd87b..a86575abade 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.h
+++ b/intern/ghost/intern/GHOST_SystemCocoa.h
@@ -118,9 +118,8 @@ public:
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
- const bool stereoVisual = false,
- const bool exclusive = false,
- const GHOST_TUns16 numOfAASamples = 0,
+ GHOST_GLSettings glSettings,
+ const bool exclusive = false,
const GHOST_TEmbedderWindowID parentWindow = 0
);