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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-12-16 22:05:47 +0300
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-12-16 22:05:47 +0300
commitfef0549ea5f09d5d83066b9c5cc232f8f0b0568a (patch)
tree048bc4988ff8ef144751c36b2e25d2dd955a34a0 /intern/ghost/intern/GHOST_SystemWin32.cpp
parentfdcfca54e0471f10413fbcf0ba4efd029a4d563c (diff)
SVN maintenance.
Plus some typo fixes in comments.
Diffstat (limited to 'intern/ghost/intern/GHOST_SystemWin32.cpp')
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 371a8bf865b..5ae30d8f948 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -855,7 +855,7 @@ LRESULT WINAPI GHOST_SystemWin32::s_wndProc(HWND hwnd, UINT msg, WPARAM wParam,
* specifies a character code generated by a dead key. A dead key is a key that
* generates a character, such as the umlaut (double-dot), that is combined with
* another character to form a composite character. For example, the umlaut-O
- * character (Ù) is generated by typing the dead key for the umlaut character, and
+ * character (Ö) is generated by typing the dead key for the umlaut character, and
* then typing the O key.
*/
case WM_SYSDEADCHAR: