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authorJulian Eisel <julian@blender.org>2020-03-26 23:03:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-26 23:18:45 +0300
commitc94b6209861ca7cc3985b53474feed7d94c0221a (patch)
tree752054f0dca1338cda5cf8ad4f6d18573fcca3b9 /intern/ghost/intern/GHOST_SystemWin32.h
parent357ed79cb93f9d655501a828c6cddd68282de62d (diff)
parentafb1a64ccb81b7ed792f64151986f40f53af8da5 (diff)
Merge branch 'master' into wm-drag-drop-rewrite
Diffstat (limited to 'intern/ghost/intern/GHOST_SystemWin32.h')
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.h18
1 files changed, 17 insertions, 1 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.h b/intern/ghost/intern/GHOST_SystemWin32.h
index b069e6cf3b6..e624cc83427 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.h
+++ b/intern/ghost/intern/GHOST_SystemWin32.h
@@ -30,8 +30,8 @@
#endif // WIN32
#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
#include <ole2.h> // for drag-n-drop
+#include <windows.h>
#include "GHOST_System.h"
@@ -131,6 +131,13 @@ class GHOST_SystemWin32 : public GHOST_System {
GHOST_IContext *createOffscreenContext();
/**
+ * Create a new offscreen context.
+ * Never explicitly delete the window, use disposeContext() instead.
+ * \return The new context (or 0 if creation failed).
+ */
+ GHOST_IContext *createOffscreenContext(GHOST_TDrawingContextType type);
+
+ /**
* Dispose of a context.
* \param context Pointer to the context to be disposed.
* \return Indication of success.
@@ -249,6 +256,13 @@ class GHOST_SystemWin32 : public GHOST_System {
GHOST_TSuccess exit();
/**
+ * Create a new offscreen DirectX context.
+ * Never explicitly delete the window, use disposeContext() instead.
+ * \return The new context (or 0 if creation failed).
+ */
+ GHOST_IContext *createOffscreenContextD3D();
+
+ /**
* Converts raw WIN32 key codes from the wndproc to GHOST keys.
* \param vKey The virtual key from hardKey
* \param ScanCode The ScanCode of pressed key (similar to PS/2 Set 1)
@@ -400,6 +414,8 @@ class GHOST_SystemWin32 : public GHOST_System {
/** The current state of the modifier keys. */
GHOST_ModifierKeys m_modifierKeys;
+ /** The virtual-key code (VKey) of the last press event. Used to detect repeat events. */
+ unsigned short m_keycode_last_repeat_key;
/** State variable set at initialization. */
bool m_hasPerformanceCounter;
/** High frequency timer variable. */