Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-05-24 17:18:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-24 17:18:53 +0400
commit9abd6e76515006214c0bd8d0d412c89baf88a8b1 (patch)
tree7014ecc818853b7c8dec928449ba829b9d577f24 /intern/ghost/test/gears/GHOST_C-Test.c
parent39ff86eb32c3dcfa4cd5a66ecaff34084b92dc93 (diff)
style cleanup
Diffstat (limited to 'intern/ghost/test/gears/GHOST_C-Test.c')
-rw-r--r--intern/ghost/test/gears/GHOST_C-Test.c377
1 files changed, 186 insertions, 191 deletions
diff --git a/intern/ghost/test/gears/GHOST_C-Test.c b/intern/ghost/test/gears/GHOST_C-Test.c
index b26d8e09430..4086fbba730 100644
--- a/intern/ghost/test/gears/GHOST_C-Test.c
+++ b/intern/ghost/test/gears/GHOST_C-Test.c
@@ -46,22 +46,22 @@
#include "GHOST_C-api.h"
#if defined(WIN32) || defined(__APPLE__)
- #ifdef WIN32
- #include <windows.h>
- #include <GL/gl.h>
- #else /* WIN32 */
- /* __APPLE__ is defined */
- #include <AGL/gl.h>
- #endif /* WIN32 */
+# ifdef WIN32
+# include <windows.h>
+# include <GL/gl.h>
+# else /* WIN32 */
+ /* __APPLE__ is defined */
+# include <AGL/gl.h>
+# endif /* WIN32 */
#else /* defined(WIN32) || defined(__APPLE__) */
- #include <GL/gl.h>
+# include <GL/gl.h>
#endif /* defined(WIN32) || defined(__APPLE__) */
static void gearsTimerProc(GHOST_TimerTaskHandle task, GHOST_TUns64 time);
int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData);
-static GLfloat view_rotx=20.0, view_roty=30.0, view_rotz=0.0;
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
static GLfloat fAngle = 0.0;
static int sExitRequested = 0;
static GHOST_SystemHandle shSystem = NULL;
@@ -87,34 +87,34 @@ static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GL
const double pi = 3.14159264;
r0 = inner_radius;
- r1 = (float)(outer_radius - tooth_depth/2.0);
- r2 = (float)(outer_radius + tooth_depth/2.0);
+ r1 = (float)(outer_radius - tooth_depth / 2.0);
+ r2 = (float)(outer_radius + tooth_depth / 2.0);
- da = (float)(2.0*pi / teeth / 4.0);
+ da = (float)(2.0 * pi / teeth / 4.0);
glShadeModel(GL_FLAT);
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
- for (i=0;i<=teeth;i++) {
- angle = (float)(i * 2.0*pi / teeth);
- glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
- glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
- glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
- glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
+ for (i = 0; i <= teeth; i++) {
+ angle = (float)(i * 2.0 * pi / teeth);
+ glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
+ glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
+ glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
+ glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
}
glEnd();
/* draw front sides of teeth */
glBegin(GL_QUADS);
- da = (float)(2.0*pi / teeth / 4.0);
- for (i=0;i<teeth;i++) {
- angle = (float)(i * 2.0*pi / teeth);
- glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
- glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
- glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
- glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
+ da = (float)(2.0 * pi / teeth / 4.0);
+ for (i = 0; i < teeth; i++) {
+ angle = (float)(i * 2.0 * pi / teeth);
+ glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
+ glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5));
+ glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5));
+ glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
}
glEnd();
@@ -122,64 +122,64 @@ static void gearGL(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, GL
/* draw back face */
glBegin(GL_QUAD_STRIP);
- for (i=0;i<=teeth;i++) {
- angle = (float)(i * 2.0*pi / teeth);
- glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
- glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
- glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
- glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
+ for (i = 0; i <= teeth; i++) {
+ angle = (float)(i * 2.0 * pi / teeth);
+ glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
+ glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
+ glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
+ glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
}
glEnd();
/* draw back sides of teeth */
glBegin(GL_QUADS);
- da = (float)(2.0*pi / teeth / 4.0);
- for (i=0;i<teeth;i++) {
- angle = (float)(i * 2.0*pi / teeth);
- glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
- glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
- glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
- glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
+ da = (float)(2.0 * pi / teeth / 4.0);
+ for (i = 0; i < teeth; i++) {
+ angle = (float)(i * 2.0 * pi / teeth);
+ glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
+ glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5));
+ glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5));
+ glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
}
glEnd();
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
- for (i=0;i<teeth;i++) {
- angle = (float)(i * 2.0*pi / teeth);
- glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(width*0.5));
- glVertex3f((float)(r1*cos(angle)), (float)(r1*sin(angle)), (float)(-width*0.5));
- u = (float)(r2*cos(angle+da) - r1*cos(angle));
- v = (float)(r2*sin(angle+da) - r1*sin(angle));
- len = (float)(sqrt(u*u + v*v));
+ for (i = 0; i < teeth; i++) {
+ angle = (float)(i * 2.0 * pi / teeth);
+ glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(width * 0.5));
+ glVertex3f((float)(r1 * cos(angle)), (float)(r1 * sin(angle)), (float)(-width * 0.5));
+ u = (float)(r2 * cos(angle + da) - r1 * cos(angle));
+ v = (float)(r2 * sin(angle + da) - r1 * sin(angle));
+ len = (float)(sqrt(u * u + v * v));
u /= len;
v /= len;
glNormal3f(v, -u, 0.0);
- glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(width*0.5));
- glVertex3f((float)(r2*cos(angle+da)), (float)(r2*sin(angle+da)), (float)(-width*0.5));
+ glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(width * 0.5));
+ glVertex3f((float)(r2 * cos(angle + da)), (float)(r2 * sin(angle + da)), (float)(-width * 0.5));
glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
- glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(width*0.5));
- glVertex3f((float)(r2*cos(angle+2*da)), (float)(r2*sin(angle+2*da)), (float)(-width*0.5));
- u = (float)(r1*cos(angle+3*da) - r2*cos(angle+2*da));
- v = (float)(r1*sin(angle+3*da) - r2*sin(angle+2*da));
+ glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(width * 0.5));
+ glVertex3f((float)(r2 * cos(angle + 2 * da)), (float)(r2 * sin(angle + 2 * da)), (float)(-width * 0.5));
+ u = (float)(r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da));
+ v = (float)(r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da));
glNormal3f(v, -u, 0.0);
- glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(width*0.5));
- glVertex3f((float)(r1*cos(angle+3*da)), (float)(r1*sin(angle+3*da)), (float)(-width*0.5));
+ glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(width * 0.5));
+ glVertex3f((float)(r1 * cos(angle + 3 * da)), (float)(r1 * sin(angle + 3 * da)), (float)(-width * 0.5));
glNormal3f((float)(cos(angle)), (float)(sin(angle)), 0.0);
}
- glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(width*0.5));
- glVertex3f((float)(r1*cos(0.0)), (float)(r1*sin(0.0)), (float)(-width*0.5));
+ glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(width * 0.5));
+ glVertex3f((float)(r1 * cos(0.0)), (float)(r1 * sin(0.0)), (float)(-width * 0.5));
glEnd();
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
- for (i=0;i<=teeth;i++) {
- angle = (float)(i * 2.0*pi / teeth);
+ for (i = 0; i <= teeth; i++) {
+ angle = (float)(i * 2.0 * pi / teeth);
glNormal3f((float)(-cos(angle)), (float)(-sin(angle)), 0.0);
- glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(-width*0.5));
- glVertex3f((float)(r0*cos(angle)), (float)(r0*sin(angle)), (float)(width*0.5));
+ glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(-width * 0.5));
+ glVertex3f((float)(r0 * cos(angle)), (float)(r0 * sin(angle)), (float)(width * 0.5));
}
glEnd();
}
@@ -201,20 +201,20 @@ static void drawGearGL(int id)
switch (id)
{
- case 1:
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
- gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
- break;
- case 2:
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
- gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
- break;
- case 3:
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
- gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
- break;
- default:
- break;
+ case 1:
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ared);
+ gearGL(1.0f, 4.0f, 1.0f, 20, 0.7f);
+ break;
+ case 2:
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, agreen);
+ gearGL(0.5f, 2.0f, 2.0f, 10, 0.7f);
+ break;
+ case 3:
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, ablue);
+ gearGL(1.3f, 2.0f, 0.5f, 10, 0.7f);
+ break;
+ default:
+ break;
}
glEnable(GL_NORMALIZE);
}
@@ -238,14 +238,14 @@ static void drawGL(void)
glPushMatrix();
glTranslatef(3.1f, -2.0f, 0.0f);
- glRotatef((float)(-2.0*fAngle-9.0), 0.0, 0.0, 1.0);
+ glRotatef((float)(-2.0 * fAngle - 9.0), 0.0, 0.0, 1.0);
drawGearGL(2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1f, 2.2f, -1.8f);
glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
- glRotatef((float)(2.0*fAngle-2.0), 0.0, 0.0, 1.0);
+ glRotatef((float)(2.0 * fAngle - 2.0), 0.0, 0.0, 1.0);
drawGearGL(3);
glPopMatrix();
@@ -274,7 +274,7 @@ static void setViewPortGL(GHOST_WindowHandle hWindow)
glLoadIdentity();
glTranslatef(0.0, 0.0, -40.0);
- glClearColor(.2f,0.0f,0.0f,0.0f);
+ glClearColor(.2f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
GHOST_DisposeRectangle(hRect);
@@ -287,44 +287,43 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
int handled = 1;
int cursor;
int visibility;
- GHOST_TEventKeyData* keyData = NULL;
- GHOST_TEventWheelData* wheelData = NULL;
+ GHOST_TEventKeyData *keyData = NULL;
+ GHOST_TEventWheelData *wheelData = NULL;
GHOST_DisplaySetting setting;
GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
switch (GHOST_GetEventType(hEvent))
{
- /*
- case GHOST_kEventUnknown:
- break;
- case GHOST_kEventCursorButton:
- break;
- case GHOST_kEventCursorMove:
- break;
- */
- case GHOST_kEventWheel:
- {
- wheelData = (GHOST_TEventWheelData*)GHOST_GetEventData(hEvent);
- if (wheelData->z > 0)
+ /*
+ case GHOST_kEventUnknown:
+ break;
+ case GHOST_kEventCursorButton:
+ break;
+ case GHOST_kEventCursorMove:
+ break;
+ */
+ case GHOST_kEventWheel:
{
- view_rotz += 5.f;
- }
- else
- {
- view_rotz -= 5.f;
- }
+ wheelData = (GHOST_TEventWheelData *)GHOST_GetEventData(hEvent);
+ if (wheelData->z > 0)
+ {
+ view_rotz += 5.f;
+ }
+ else {
+ view_rotz -= 5.f;
+ }
}
break;
- case GHOST_kEventKeyUp:
- break;
+ case GHOST_kEventKeyUp:
+ break;
- case GHOST_kEventKeyDown:
+ case GHOST_kEventKeyDown:
{
- keyData = (GHOST_TEventKeyData*)GHOST_GetEventData(hEvent);
+ keyData = (GHOST_TEventKeyData *)GHOST_GetEventData(hEvent);
switch (keyData->key)
{
- case GHOST_kKeyC:
+ case GHOST_kKeyC:
{
cursor = sCursor;
cursor++;
@@ -336,62 +335,60 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
GHOST_SetCursorShape(window, sCursor);
}
break;
- case GHOST_kKeyF:
- if (!GHOST_GetFullScreen(shSystem))
- {
- /* Begin fullscreen mode */
- setting.bpp = 24;
- setting.frequency = 85;
- setting.xPixels = 640;
- setting.yPixels = 480;
-
- /*
- setting.bpp = 16;
- setting.frequency = 75;
- setting.xPixels = 640;
- setting.yPixels = 480;
- */
-
- sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
-
- FALSE /* stereo flag */);
- }
- else
- {
- GHOST_EndFullScreen(shSystem);
- sFullScreenWindow = 0;
- }
- break;
- case GHOST_kKeyH:
+ case GHOST_kKeyF:
+ if (!GHOST_GetFullScreen(shSystem))
+ {
+ /* Begin fullscreen mode */
+ setting.bpp = 24;
+ setting.frequency = 85;
+ setting.xPixels = 640;
+ setting.yPixels = 480;
+
+ /*
+ setting.bpp = 16;
+ setting.frequency = 75;
+ setting.xPixels = 640;
+ setting.yPixels = 480;
+ */
+
+ sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,
+
+ FALSE /* stereo flag */);
+ }
+ else {
+ GHOST_EndFullScreen(shSystem);
+ sFullScreenWindow = 0;
+ }
+ break;
+ case GHOST_kKeyH:
{
visibility = GHOST_GetCursorVisibility(window);
GHOST_SetCursorVisibility(window, !visibility);
}
break;
- case GHOST_kKeyQ:
- if (GHOST_GetFullScreen(shSystem))
- {
- GHOST_EndFullScreen(shSystem);
- sFullScreenWindow = 0;
- }
- sExitRequested = 1;
- case GHOST_kKeyT:
- if (!sTestTimer)
- {
- sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
- }
- else
- {
- GHOST_RemoveTimer(shSystem, sTestTimer);
- sTestTimer = 0;
- }
- break;
- case GHOST_kKeyW:
+ case GHOST_kKeyQ:
+ if (GHOST_GetFullScreen(shSystem))
+ {
+ GHOST_EndFullScreen(shSystem);
+ sFullScreenWindow = 0;
+ }
+ sExitRequested = 1;
+ case GHOST_kKeyT:
+ if (!sTestTimer)
+ {
+ sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
+ }
+ else {
+ GHOST_RemoveTimer(shSystem, sTestTimer);
+ sTestTimer = 0;
+ }
+ break;
+ case GHOST_kKeyW:
{
if (sMainWindow)
{
char *title = GHOST_GetTitle(sMainWindow);
- char *ntitle = malloc(strlen(title)+2);
+ char *ntitle = malloc(strlen(title) + 2);
sprintf(ntitle, "%s-", title);
GHOST_SetTitle(sMainWindow, ntitle);
@@ -401,21 +398,20 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
}
}
break;
- default:
- break;
+ default:
+ break;
}
}
break;
- case GHOST_kEventWindowClose:
+ case GHOST_kEventWindowClose:
{
GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
if (window2 == sMainWindow)
{
sExitRequested = 1;
}
- else
- {
+ else {
if (sGearsTimer)
{
GHOST_RemoveTimer(shSystem, sGearsTimer);
@@ -426,13 +422,13 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
}
break;
- case GHOST_kEventWindowActivate:
- handled = 0;
- break;
- case GHOST_kEventWindowDeactivate:
- handled = 0;
- break;
- case GHOST_kEventWindowUpdate:
+ case GHOST_kEventWindowActivate:
+ handled = 0;
+ break;
+ case GHOST_kEventWindowDeactivate:
+ handled = 0;
+ break;
+ case GHOST_kEventWindowUpdate:
{
GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
if (!GHOST_ValidWindow(shSystem, window2))
@@ -443,18 +439,18 @@ int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
}
break;
- default:
- handled = 0;
- break;
+ default:
+ handled = 0;
+ break;
}
return handled;
}
-int main(int argc, char** argv)
+int main(int argc, char **argv)
{
- char* title1 = "gears - main window";
- char* title2 = "gears - secondary window";
+ char *title1 = "gears - main window";
+ char *title2 = "gears - secondary window";
GHOST_EventConsumerHandle consumer = GHOST_CreateEventConsumer(processEvent, NULL);
/* Create the system */
@@ -465,15 +461,15 @@ int main(int argc, char** argv)
{
/* Create the main window */
sMainWindow = GHOST_CreateWindow(shSystem,
- title1,
- 10,
- 64,
- 320,
- 200,
- GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL,
- FALSE,
- FALSE);
+ title1,
+ 10,
+ 64,
+ 320,
+ 200,
+ GHOST_kWindowStateNormal,
+ GHOST_kDrawingContextTypeOpenGL,
+ FALSE,
+ FALSE);
if (!sMainWindow)
{
printf("could not create main window\n");
@@ -482,15 +478,15 @@ int main(int argc, char** argv)
/* Create a secondary window */
sSecondaryWindow = GHOST_CreateWindow(shSystem,
- title2,
- 340,
- 64,
- 320,
- 200,
- GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL,
- FALSE,
- FALSE);
+ title2,
+ 340,
+ 64,
+ 320,
+ 200,
+ GHOST_kWindowStateNormal,
+ GHOST_kDrawingContextTypeOpenGL,
+ FALSE,
+ FALSE);
if (!sSecondaryWindow)
{
printf("could not create secondary window\n");
@@ -498,11 +494,11 @@ int main(int argc, char** argv)
}
/* Install a timer to have the gears running */
- sGearsTimer = GHOST_InstallTimer(shSystem,
- 0,
- 10,
- gearsTimerProc,
- sMainWindow);
+ sGearsTimer = GHOST_InstallTimer(shSystem,
+ 0,
+ 10,
+ gearsTimerProc,
+ sMainWindow);
/* Enter main loop */
while (!sExitRequested)
@@ -547,8 +543,7 @@ static void gearsTimerProc(GHOST_TimerTaskHandle hTask, GHOST_TUns64 time)
/* Running full screen */
GHOST_InvalidateWindow(sFullScreenWindow);
}
- else
- {
+ else {
if (GHOST_ValidWindow(shSystem, hWindow))
{
GHOST_InvalidateWindow(hWindow);