diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-12-16 13:57:08 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2002-12-16 13:57:08 +0300 |
commit | a5b42eb62618cf53c4a0917f20a71ac3d3243c4c (patch) | |
tree | c2acbf5ae3c10947cb490bcb7d98e46cd2eb2d5d /intern/ghost/test/gears/GHOST_Test.cpp | |
parent | 4a9377a861f659cf35a1bfa70e628a8277af3246 (diff) |
Fixed the files so they compile...
Had to add an argument to Create_window... (it was missing the sterio flag)
Also cleaned up some variable overloading warnings...
(i.e. window shadows previous def)
Kent
Diffstat (limited to 'intern/ghost/test/gears/GHOST_Test.cpp')
-rwxr-xr-x | intern/ghost/test/gears/GHOST_Test.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/intern/ghost/test/gears/GHOST_Test.cpp b/intern/ghost/test/gears/GHOST_Test.cpp index 40e980531ae..5c030931162 100755 --- a/intern/ghost/test/gears/GHOST_Test.cpp +++ b/intern/ghost/test/gears/GHOST_Test.cpp @@ -606,12 +606,12 @@ bool Application::processEvent(GHOST_IEvent* event) case GHOST_kEventWindowClose: { - GHOST_IWindow* window = event->getWindow(); - if (window == m_mainWindow) { + GHOST_IWindow* window2 = event->getWindow(); + if (window2 == m_mainWindow) { m_exitRequested = true; } else { - m_system->disposeWindow(window); + m_system->disposeWindow(window2); } } break; @@ -626,21 +626,21 @@ bool Application::processEvent(GHOST_IEvent* event) case GHOST_kEventWindowUpdate: { - GHOST_IWindow* window = event->getWindow(); - if(!m_system->validWindow(window)) + GHOST_IWindow* window2 = event->getWindow(); + if(!m_system->validWindow(window2)) break; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if(stereo) { - View(window, stereo, LEFT_EYE); + View(window2, stereo, LEFT_EYE); glPushMatrix(); RenderCamera(); RenderScene(); glPopMatrix(); - View(window, stereo, RIGHT_EYE); + View(window2, stereo, RIGHT_EYE); glPushMatrix(); RenderCamera(); RenderScene(); @@ -648,13 +648,13 @@ bool Application::processEvent(GHOST_IEvent* event) } else { - View(window, stereo); + View(window2, stereo); glPushMatrix(); RenderCamera(); RenderScene(); glPopMatrix(); } - window->swapBuffers(); + window2->swapBuffers(); } break; |