diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-01-08 01:45:12 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-01-08 01:51:38 +0300 |
commit | cd6c6ee1a54ec0eed33592bcb7e499ce5141d4ac (patch) | |
tree | f181314eb2afcb924490d53fe67b588a00088463 /intern/ghost | |
parent | 2643b57f9789801a0da2aca166454f5f0fa0ee7e (diff) |
Fix T46993: UI lag in fullscreen mode on OS X / Intel graphics.
If anyone finds OS X UI drawing glitches with different graphics cards please
report them and I'll add an exception specifically for Intel, but in theory this
should work fine for all graphics cards.
Diffstat (limited to 'intern/ghost')
-rw-r--r-- | intern/ghost/intern/GHOST_ContextCGL.mm | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm index 6a9c23ea72b..e09de4be143 100644 --- a/intern/ghost/intern/GHOST_ContextCGL.mm +++ b/intern/ghost/intern/GHOST_ContextCGL.mm @@ -177,10 +177,6 @@ static void makeAttribList( // Pixel Format Attributes for the windowed NSOpenGLContext attribs.push_back(NSOpenGLPFADoubleBuffer); - // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer - // needed for 'Draw Overlap' drawing method - attribs.push_back(NSOpenGLPFABackingStore); - // Force software OpenGL, for debugging /* XXX jwilkins: fixed this to work on Intel macs? useful feature for Windows and Linux too? * Maybe a command line flag is better... */ |