diff options
author | Peter Kim <pk15950@gmail.com> | 2022-02-11 14:51:27 +0300 |
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committer | Peter Kim <pk15950@gmail.com> | 2022-02-11 14:51:27 +0300 |
commit | 2d231f837a48933c0e819cdc6e78d977152bdd69 (patch) | |
tree | 9d0b9c0bd9fe2d2724af866ace830d74d13090cf /intern/ghost | |
parent | fd98241cb80c63ed0b3515cb4976ad786d7540c8 (diff) | |
parent | 675f38aca7073234a2ce0b36597d95f8a153ef7c (diff) |
Merge branch 'blender-v3.1-release'
Diffstat (limited to 'intern/ghost')
-rw-r--r-- | intern/ghost/intern/GHOST_XrGraphicsBinding.cpp | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp index 973f1b30b09..aa230bf8deb 100644 --- a/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp +++ b/intern/ghost/intern/GHOST_XrGraphicsBinding.cpp @@ -70,16 +70,26 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding { #endif static PFN_xrGetOpenGLGraphicsRequirementsKHR s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr; + // static XrInstance s_instance = XR_NULL_HANDLE; XrGraphicsRequirementsOpenGLKHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_OPENGL_KHR}; const XrVersion gl_version = XR_MAKE_VERSION( ctx_gl.m_contextMajorVersion, ctx_gl.m_contextMinorVersion, 0); + /* Although it would seem reasonable that the proc address would not change if the instance was + * the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance + * can still result in changes so the workaround is to simply set the function pointer every + * time (trivializing its 'static' designation). */ + // if (instance != s_instance) { + // s_instance = instance; + s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr; + //} if (!s_xrGetOpenGLGraphicsRequirementsKHR_fn && XR_FAILED(xrGetInstanceProcAddr( instance, "xrGetOpenGLGraphicsRequirementsKHR", (PFN_xrVoidFunction *)&s_xrGetOpenGLGraphicsRequirementsKHR_fn))) { s_xrGetOpenGLGraphicsRequirementsKHR_fn = nullptr; + return false; } s_xrGetOpenGLGraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements); @@ -151,11 +161,18 @@ class GHOST_XrGraphicsBindingOpenGL : public GHOST_IXrGraphicsBinding { bool &r_is_srgb_format) const override { std::vector<int64_t> gpu_binding_formats = { +#if 0 /* RGB10A2, RGBA16 don't seem to work with Oculus head-sets, \ + * so move them after RGBA16F for the time being. */ GL_RGB10_A2, GL_RGBA16, - GL_RGBA16F, - GL_RGBA8, - GL_SRGB8_ALPHA8, +#endif + GL_RGBA16F, +#if 1 + GL_RGB10_A2, + GL_RGBA16, +#endif + GL_RGBA8, + GL_SRGB8_ALPHA8, }; std::optional result = choose_swapchain_format_from_candidates(gpu_binding_formats, @@ -291,14 +308,24 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding { std::string *r_requirement_info) const override { static PFN_xrGetD3D11GraphicsRequirementsKHR s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr; + // static XrInstance s_instance = XR_NULL_HANDLE; XrGraphicsRequirementsD3D11KHR gpu_requirements = {XR_TYPE_GRAPHICS_REQUIREMENTS_D3D11_KHR}; + /* Although it would seem reasonable that the proc address would not change if the instance was + * the same, in testing, repeated calls to #xrGetInstanceProcAddress() with the same instance + * can still result in changes so the workaround is to simply set the function pointer every + * time (trivializing its 'static' designation). */ + // if (instance != s_instance) { + // s_instance = instance; + s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr; + //} if (!s_xrGetD3D11GraphicsRequirementsKHR_fn && XR_FAILED(xrGetInstanceProcAddr( instance, "xrGetD3D11GraphicsRequirementsKHR", (PFN_xrVoidFunction *)&s_xrGetD3D11GraphicsRequirementsKHR_fn))) { s_xrGetD3D11GraphicsRequirementsKHR_fn = nullptr; + return false; } s_xrGetD3D11GraphicsRequirementsKHR_fn(instance, system_id, &gpu_requirements); @@ -327,14 +354,15 @@ class GHOST_XrGraphicsBindingD3D : public GHOST_IXrGraphicsBinding { bool &r_is_srgb_format) const override { std::vector<int64_t> gpu_binding_formats = { -# if 0 /* RGB10A2 doesn't seem to work with Oculus head-sets, \ - * so move it after RGB16AF for the time being. */ +# if 0 /* RGB10A2, RGBA16 don't seem to work with Oculus head-sets, \ + * so move them after RGBA16F for the time being. */ DXGI_FORMAT_R10G10B10A2_UNORM, + DXGI_FORMAT_R16G16B16A16_UNORM, # endif - DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_FLOAT, # if 1 DXGI_FORMAT_R10G10B10A2_UNORM, + DXGI_FORMAT_R16G16B16A16_UNORM, # endif DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, |