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authorMike Erwin <significant.bit@gmail.com>2017-05-29 21:04:46 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-29 21:04:46 +0300
commit6757ca8b40bcb87cfd710b99bc44e450fff74995 (patch)
tree2d05708025268303d72a3b979e75e1cb351c2f53 /intern/ghost
parent538fe7d48e0dca1aafc71aaf4109834e45d01c9c (diff)
NDOF: clean up after MinGW removal
Follow up to 9f044cb422c1fc9ad79278092445f612342abb59 These comments described the difference between Microsoft & MinGW's struct definition. Now that we dropped MinGW we don't need to go into these details.
Diffstat (limited to 'intern/ghost')
-rw-r--r--intern/ghost/intern/GHOST_SystemWin32.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index ca7118de7b0..9f03b5e9537 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -890,16 +890,7 @@ bool GHOST_SystemWin32::processNDOF(RAWINPUT const &raw)
// send motion. Mark as 'sent' so motion will always get dispatched.
eventSent = true;
-#if defined(_MSC_VER)
- // using Microsoft compiler & header files
- // they invented the RawInput API, so this version is (probably) correct.
BYTE const *data = raw.data.hid.bRawData;
- // struct RAWHID {
- // DWORD dwSizeHid;
- // DWORD dwCount;
- // BYTE bRawData[1];
- // };
-#endif
BYTE packetType = data[0];
switch (packetType) {