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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /intern/ghost
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'intern/ghost')
-rw-r--r--intern/ghost/SConscript60
1 files changed, 24 insertions, 36 deletions
diff --git a/intern/ghost/SConscript b/intern/ghost/SConscript
index 23a741bb3b9..6009b14767f 100644
--- a/intern/ghost/SConscript
+++ b/intern/ghost/SConscript
@@ -1,42 +1,30 @@
#!/usr/bin/python
-Import ('user_options_dict')
-Import ('library_env')
-Import ('window_system')
+import sys
+import os
-ghost_env = library_env.Copy ()
+Import ('env')
-source_files = ['intern/GHOST_Buttons.cpp',
- 'intern/GHOST_C-api.cpp',
- 'intern/GHOST_CallbackEventConsumer.cpp',
- 'intern/GHOST_DisplayManager.cpp',
- 'intern/GHOST_EventManager.cpp',
- 'intern/GHOST_EventPrinter.cpp',
- 'intern/GHOST_ISystem.cpp',
- 'intern/GHOST_ModifierKeys.cpp',
- 'intern/GHOST_Rect.cpp',
- 'intern/GHOST_System.cpp',
- 'intern/GHOST_TimerManager.cpp',
- 'intern/GHOST_Window.cpp',
- 'intern/GHOST_WindowManager.cpp']
+window_system = sys.platform
-if window_system == 'X11':
- source_files += ['intern/GHOST_DisplayManagerX11.cpp',
- 'intern/GHOST_SystemX11.cpp',
- 'intern/GHOST_WindowX11.cpp']
-elif window_system == 'WIN32':
- source_files += ['intern/GHOST_DisplayManagerWin32.cpp',
- 'intern/GHOST_SystemWin32.cpp',
- 'intern/GHOST_WindowWin32.cpp']
-elif window_system == 'CARBON':
- source_files += ['intern/GHOST_DisplayManagerCarbon.cpp',
- 'intern/GHOST_SystemCarbon.cpp',
- 'intern/GHOST_WindowCarbon.cpp']
-else:
- print "Unknown window system specified."
+sources = env.Glob('intern/*.cpp')
+
+pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
-ghost_env.Append (CPPPATH = ['.',
- '../ghost',
- '../string'])
+if window_system == 'linux2':
+ for f in pf:
+ sources.remove('intern' + os.sep + f + 'Win32.cpp')
+ sources.remove('intern' + os.sep + f + 'Carbon.cpp')
+elif window_system == 'win32':
+ for f in pf:
+ sources.remove('intern' + os.sep + f + 'X11.cpp')
+ sources.remove('intern' + os.sep + f + 'Carbon.cpp')
+elif window_system == 'darwin':
+ for f in pf:
+ sources.remove('intern' + os.sep + f + 'Win32.cpp')
+ sources.remove('intern' + os.sep + f + 'X11.cpp')
+else:
+ print "Unknown window system specified."
+ Exit()
-ghost_env.Append (CPPPATH = user_options_dict['OPENGL_INCLUDE'])
-ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_GHOST', source=source_files)
+incs = '. ../string ' + env['BF_OPENGL_INC']
+env.BlenderLib ('blender_GHOST', sources, Split(incs), [], libtype='core', priority = 25 )