diff options
author | Michel Selten <michel@mselten.demon.nl> | 2004-01-05 00:11:59 +0300 |
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committer | Michel Selten <michel@mselten.demon.nl> | 2004-01-05 00:11:59 +0300 |
commit | d3e1fc887026d21df8a2791bc8ee3a929962a8a8 (patch) | |
tree | 4292c907772d41e34fe4878e2484005a11cef7de /intern/ghost | |
parent | 2572db0bf0618ecaa4d9153979d70747bc8176b9 (diff) |
SCons build system files added.
You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* Windows (jesterKing)
- builds with quicktime (optional)
- builds with openal (optional)
- builds with international support (optional)
- Use the DOS box to build
- builds with precompiled libraries
* Irix (Hos)
- Uses default Irix compiler
- Not all optimization levels correct yet
- options for quicktime, openal and international disabled
- builds with precompiled libraries
* Cygwin (me)
- has a problem in the linking stage
- uses free build tools (gcc)
- options for quicktime, openal and international disabled
- uses the system libs and include files for building - no option to build
with the precompiled libraries yet.
* MacOS (sgefant)
- builds with quicktime (optional)
- options for openal and international disabled
- builds a nice bundle
- builds with precompiled libraries
Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
optional parts are only to be enabled by directly setting 'true' or
'false' in the SConstruct file. This needs to be moved to a user config
file. Also, the .o/.obj files are stored in the source tree. This needs
to be fixed as well.
The game engine is not yet built.
Diffstat (limited to 'intern/ghost')
-rw-r--r-- | intern/ghost/SConscript | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/intern/ghost/SConscript b/intern/ghost/SConscript new file mode 100644 index 00000000000..7a2b34dcf21 --- /dev/null +++ b/intern/ghost/SConscript @@ -0,0 +1,45 @@ +ghost_env = Environment() + +# Import the C flags set in the SConstruct file +Import ('cflags') +Import ('cxxflags') +Import ('defines') +ghost_env.Append (CCFLAGS = cflags) +ghost_env.Append (CXXFLAGS = cxxflags) +ghost_env.Append (CPPDEFINES = defines) + +Import ('window_system') + +source_files = ['intern/GHOST_Buttons.cpp', + 'intern/GHOST_C-api.cpp', + 'intern/GHOST_CallbackEventConsumer.cpp', + 'intern/GHOST_DisplayManager.cpp', + 'intern/GHOST_EventManager.cpp', + 'intern/GHOST_EventPrinter.cpp', + 'intern/GHOST_ISystem.cpp', + 'intern/GHOST_ModifierKeys.cpp', + 'intern/GHOST_Rect.cpp', + 'intern/GHOST_System.cpp', + 'intern/GHOST_TimerManager.cpp', + 'intern/GHOST_Window.cpp', + 'intern/GHOST_WindowManager.cpp'] + +if window_system == 'X11': + source_files += ['intern/GHOST_DisplayManagerX11.cpp', + 'intern/GHOST_SystemX11.cpp', + 'intern/GHOST_WindowX11.cpp'] +elif window_system == 'WIN32': + source_files += ['intern/GHOST_DisplayManagerWin32.cpp', + 'intern/GHOST_SystemWin32.cpp', + 'intern/GHOST_WindowWin32.cpp'] +elif window_system == 'CARBON': + source_files += ['intern/GHOST_DisplayManagerCarbon.cpp', + 'intern/GHOST_SystemCarbon.cpp', + 'intern/GHOST_WindowCarbon.cpp'] +else: + print "Unknown window system specified." + +ghost_env.Append (CPPPATH = ['.', + '../string']) + +ghost_env.Library (target='#/lib/blender_GHOST', source=source_files) |