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authorClément Foucault <fclem>2022-09-05 10:20:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-05 10:21:02 +0300
commit3ae996c293ea290483f9d1b1688977e0403fa4ba (patch)
treecb1899b00c10b642ea03ae2aaaf3b7d985f7534f /intern/ghost
parentf0166bc168ed637a1ab74c90ad6b63e89ca6da8e (diff)
Fix T100649: Regression: Environment texture is stretched when added to mesh
The new code was not using the correct default attribute. Add access to `g_data.P` through `node_tex_coord_position()` to replace the old `GPU_builtin(GPU_VIEW_POSITION)` which was used before. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D15862
Diffstat (limited to 'intern/ghost')
0 files changed, 0 insertions, 0 deletions