diff options
author | Patrick Mours <pmours@nvidia.com> | 2020-11-04 17:09:06 +0300 |
---|---|---|
committer | Patrick Mours <pmours@nvidia.com> | 2020-11-04 17:09:06 +0300 |
commit | fd9124ed6b35fc3701ec3a4a9980c6eda5324fac (patch) | |
tree | 342a5b7542a017f1b9888cb333a16dc2e097d7a4 /intern/ghost | |
parent | 43ceb0f0475e7d9a4095ae0675dd976d03a83cfe (diff) |
Fix Cycles volume render differences with NanoVDB when using linear sampling
The NanoVDB sampling implementation behaves different from dense texture sampling, so this
adds a small offset to the voxel indices to correct for that.
Also removes the need to modify the sampling coordinates by moving all the necessary
transformations into the image transform. See also T81454.
Diffstat (limited to 'intern/ghost')
0 files changed, 0 insertions, 0 deletions