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authorPatrick Mours <pmours@nvidia.com>2020-11-04 17:09:06 +0300
committerPatrick Mours <pmours@nvidia.com>2020-11-04 17:09:06 +0300
commitfd9124ed6b35fc3701ec3a4a9980c6eda5324fac (patch)
tree342a5b7542a017f1b9888cb333a16dc2e097d7a4 /intern/ghost
parent43ceb0f0475e7d9a4095ae0675dd976d03a83cfe (diff)
Fix Cycles volume render differences with NanoVDB when using linear sampling
The NanoVDB sampling implementation behaves different from dense texture sampling, so this adds a small offset to the voxel indices to correct for that. Also removes the need to modify the sampling coordinates by moving all the necessary transformations into the image transform. See also T81454.
Diffstat (limited to 'intern/ghost')
0 files changed, 0 insertions, 0 deletions