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author | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-08-28 13:05:09 +0400 |
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committer | Lukas Toenne <lukas.toenne@googlemail.com> | 2013-08-28 13:05:09 +0400 |
commit | 562313bfd3479fc64b205388e0fbf1891c1ff7b1 (patch) | |
tree | 35d8eb732bda19b6bfe6f92bf258af5c3abf3d70 /intern/guardedalloc | |
parent | 870ff57557e23a83d0c5e9102c6870eaf15b47b6 (diff) |
Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
Diffstat (limited to 'intern/guardedalloc')
0 files changed, 0 insertions, 0 deletions