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author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-03-09 04:13:28 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-03-09 04:13:28 +0300 |
commit | 3f9bbde4a6668b19a7a7f291dc2305e6341d5b5d (patch) | |
tree | 1422c11b03e606fca02651160e8c02b595061307 /intern/guardedalloc | |
parent | b3ad45aef6409669bed8ae8b88e74ca9d12b3d72 (diff) |
Fix [#26037] Import Collada crashes Blender
Submitted by David Roy
Multiple nodes can reference the same geometry, and specify the same materials. This lead
to the import code overwriting material mappings of faces in a destructive way. Instead of
just writing the material bindings always we now keep book of what geometry+material mapping
we've already handled.
Diffstat (limited to 'intern/guardedalloc')
0 files changed, 0 insertions, 0 deletions