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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 05:10:45 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 05:10:45 +0400 |
commit | c4cde9a02724abdf1488634fc39d2d822907278e (patch) | |
tree | f826fe659ce453dd6c83fb3ff84b114ead7a3d38 /intern/iksolver | |
parent | 704fef314a6a4ed17ad93cb32f1821c337ddb7d5 (diff) |
Fix for bug #7097: blender multitexture materials in the game engine
player did not enable mipmapping when falling back to texfaces.
Also commented out code that disabled mipmapping in the player on
Mac OS X. If that is a workaround for a bug it is a really poor one,
and hopefully fixed now since this code is from 2002 or earlier.
Diffstat (limited to 'intern/iksolver')
0 files changed, 0 insertions, 0 deletions