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authorBenoit Bolsee <benoit.bolsee@online.be>2012-06-05 02:29:17 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2012-06-05 02:29:17 +0400
commit8db6e682e9c0d55a34c64a490cbf29ff301c4973 (patch)
tree306b1eb927d6768f88a149167c62d9724f8f6814 /intern/itasc/Scene.cpp
parent0d3b19e7340e0f3fa075e90e695ddf760529b925 (diff)
Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case.
Diffstat (limited to 'intern/itasc/Scene.cpp')
-rw-r--r--intern/itasc/Scene.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/intern/itasc/Scene.cpp b/intern/itasc/Scene.cpp
index 16f8551bfc7..877cd883208 100644
--- a/intern/itasc/Scene.cpp
+++ b/intern/itasc/Scene.cpp
@@ -91,7 +91,8 @@ bool Scene::setParam(SceneParam paramId, double value)
bool Scene::addObject(const std::string& name, Object* object, UncontrolledObject* base, const std::string& baseFrame)
{
// finalize the object before adding
- object->finalize();
+ if (!object->finalize())
+ return false;
//Check if Object is controlled or uncontrolled.
if(object->getType()==Object::Controlled){
int baseFrameIndex = base->addEndEffector(baseFrame);