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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-08-08 18:17:04 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-08-08 18:17:04 +0300 |
commit | f2809ae0a671057caa1005e2b9cc91648c33dd1f (patch) | |
tree | a55cf5ce76087aef6bf80d2b9d7e5a5f843927f7 /intern/itasc/WorldObject.cpp | |
parent | 0e57282999dc39b665a8119ef3045c3b98f006b0 (diff) |
Cycles: Fix crash changing image after recent OpenCL changes
Steps to reproduce:
- Create shader Image texture -> Diffuse BSDF -> Output. Do NOT select image yet!
- Start viewport render.
- Select image from the ID browser of Image Texture node.
Thing is: with the memory manager we always need to inform device that memory
was freed.
Diffstat (limited to 'intern/itasc/WorldObject.cpp')
0 files changed, 0 insertions, 0 deletions