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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-09-25 01:22:24 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-09-25 01:22:24 +0400 |
commit | 1483fafd1372a3d3e025d08634e798adb7da512f (patch) | |
tree | 9191765749e29866339f4c31d892603f5f8b334d /intern/itasc/kdl/inertia.hpp | |
parent | c995c605f640d8d688e6e58e0fe247ca83f91696 (diff) | |
parent | 222fe6b1a5d49f67177cbb762f55a0e482145f5d (diff) |
Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
Diffstat (limited to 'intern/itasc/kdl/inertia.hpp')
-rw-r--r-- | intern/itasc/kdl/inertia.hpp | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/intern/itasc/kdl/inertia.hpp b/intern/itasc/kdl/inertia.hpp new file mode 100644 index 00000000000..9f33859671c --- /dev/null +++ b/intern/itasc/kdl/inertia.hpp @@ -0,0 +1,70 @@ +// Copyright (C) 2007 Ruben Smits <ruben dot smits at mech dot kuleuven dot be> + +// Version: 1.0 +// Author: Ruben Smits <ruben dot smits at mech dot kuleuven dot be> +// Maintainer: Ruben Smits <ruben dot smits at mech dot kuleuven dot be> +// URL: http://www.orocos.org/kdl + +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. + +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. + +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + +#ifndef KDLINERTIA_HPP +#define KDLINERTIA_HPP + +#include <Eigen/Array> +#include "frames.hpp" + +namespace KDL { + +using namespace Eigen; + +/** + * This class offers the inertia-structure of a body + * An inertia is defined in a certain reference point and a certain reference base. + * The reference point does not have to coincide with the origin of the reference frame. + */ +class Inertia{ +public: + + /** + * This constructor creates a cartesian space inertia matrix, + * the arguments are the mass and the inertia moments in the cog. + */ + Inertia(double m=0,double Ixx=0,double Iyy=0,double Izz=0,double Ixy=0,double Ixz=0,double Iyz=0); + + static inline Inertia Zero(){ + return Inertia(0,0,0,0,0,0,0); + }; + + friend class Rotation; + friend class Frame; + + /** + * F = m*a + */ + // Wrench operator* (const AccelerationTwist& acc); + + + ~Inertia(); +private: + Matrix<double,6,6,RowMajor> data; + +}; + + + + +} + +#endif |