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authorTon Roosendaal <ton@blender.org>2005-02-11 15:42:02 +0300
committerTon Roosendaal <ton@blender.org>2005-02-11 15:42:02 +0300
commit39959b4f212664c492d068e798e1dfab8d11c571 (patch)
tree8227ab1615f7e6e14d1ee3f53075ff69dd815105 /intern/keymaker/make/msvc_7_0/blenkey.vcproj
parent34977b8937e7e990b35d3795dc35740e8991fb9c (diff)
Little warming-up getting-feet-wet coding project. :)
Much wanted feature, to have paths with children having fixed distance offsets from each other, for example to animate a train with wagons. Solved it with Path option (Editing buttons curve) "PathDist Offs" which interprets time-offsets of children as blender-unit offsets. The entire animation system still works, but offsets are calculated based on distance, even with a CurvePath without motion (speed curve horizontal). http://download.blender.org/demo/test/pathdist.blend Thanks to Bassam for kicking my ass!
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