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author | Jeroen Bakker <jeroen@blender.org> | 2020-02-27 14:22:16 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-02-27 14:22:16 +0300 |
commit | 2515a125c8329eaa55a0ae5a36a5f3780b056ae4 (patch) | |
tree | 6e3317f947c90fb83ce8064280fac4b623a96b80 /intern/libc_compat/CMakeLists.txt | |
parent | 57bd1a0ae18b327a57c187c48bdb9effcb5f4b6a (diff) | |
parent | f24a4750bdd6fcb409785e6527cdcb0b5f33e222 (diff) |
Fix T74254: EEVEE Render Passes Availability
When disabling AO or BLOOM in the render tab, when the pass is shown in
a 3d viewport the pass wasn't reset. This resulted in showing a black
texture and a not filled UI render pass in the shading popover.
This patch will by default reset to the combined pass. It is intended
that the render_pass in the 3d shading struct isn't set to combined as
people could have disabled AO/bloom by mistake and it could reset
viewports that aren't visible.
Diffstat (limited to 'intern/libc_compat/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions