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authorJeroen Bakker <jeroen@blender.org>2020-02-27 14:15:33 +0300
committerJeroen Bakker <jeroen@blender.org>2020-02-27 14:15:33 +0300
commitf24a4750bdd6fcb409785e6527cdcb0b5f33e222 (patch)
treedb384d7a944db3d9999717204e943b483e30dfd1 /intern/libc_compat
parent01162f756a02739314b10fd817759e0c6f344d07 (diff)
Fix T74254: EEVEE Render Passes Availability
When disabling AO or BLOOM in the render tab, when the pass is shown in a 3d viewport the pass wasn't reset. This resulted in showing a black texture and a not filled UI render pass in the shading popover. This patch will by default reset to the combined pass. It is intended that the render_pass in the 3d shading struct isn't set to combined as people could have disabled AO/bloom by mistake and it could reset viewports that aren't visible.
Diffstat (limited to 'intern/libc_compat')
0 files changed, 0 insertions, 0 deletions