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author | Brecht Van Lommel <brecht@blender.org> | 2022-05-30 19:04:14 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2022-05-31 18:24:43 +0300 |
commit | f2cd7e08fed02fdf02060c17c943e15e85638cb5 (patch) | |
tree | 27e4ea7864f1716979ab9e27e60cdcdf361566f2 /intern/libc_compat | |
parent | 52cb24a7796c1043dab076d3ef025b4c8545c1ef (diff) |
Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce
the limitation that a shader can't use both MNEE and AO/bevel, but that seems
like the better trade-off for now.
We can experiment with bigger kernel organization changes later.
Differential Revision: https://developer.blender.org/D15070
Diffstat (limited to 'intern/libc_compat')
0 files changed, 0 insertions, 0 deletions