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author | Jeroen Bakker <jeroen@blender.org> | 2020-02-24 15:53:34 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-02-27 14:50:08 +0300 |
commit | cb2f5d498e450da0b2f26702ed4d2691d9ee3750 (patch) | |
tree | c888ba9607d3e9f5086c886737ae2c0f4ba94739 /intern/libc_compat | |
parent | e21a475fae589b9a09ca156bfcb33d45f863b7b1 (diff) |
Fix T74119: Cycles Viewport Render Tint
Cycles uses the display_space_shader it gets from Blender. When
requested the shader used to be a GPU_SHADER_2D_IMAGE_COLOR, which
set the `color` uniform incorrectly. This resulted in a yellowish tint
when used.
To fix this the `GPU_SHADER_2D_IMAGE` shader will be used.
Reviewed By: brecht, fclem
Maniphest Tasks: T74119
Differential Revision: https://developer.blender.org/D6921
Diffstat (limited to 'intern/libc_compat')
0 files changed, 0 insertions, 0 deletions