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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-14 12:11:23 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-07-14 12:26:20 +0300 |
commit | 56c9c1ab43b563246e7ecb925d8c34f6ffa85395 (patch) | |
tree | 36ca4b0635652eaf13df106275aa2a7b1d16dcde /intern/libmv | |
parent | 3637cbbcf8d1b65318aabc11f72e9241b6992812 (diff) |
Cycles: Fix wrong size of sobol texture
After reformulation of SSS indirect rays it became possible to
try accessing dimension higher than was pre-calculated on scene
preparation.
This is because we're traversing rays backwards, which means we
are using higher dimensions first now.
Diffstat (limited to 'intern/libmv')
0 files changed, 0 insertions, 0 deletions