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author | Porteries Tristan <republicthunderbolt9@gmail.com> | 2015-12-13 04:01:28 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-13 04:09:05 +0300 |
commit | 6329e20cbb64910d0d9de357df76473f93399975 (patch) | |
tree | 66a1d773f654bed3ebe875601980a0b9f22ff451 /intern/locale | |
parent | 9df6a539a2c93c2b8fe32d0d5b564c62bbadba9a (diff) |
BGE: Use float as default instead of double in Moto library.
Use float in moto instead of double for MT_Scalar.
This switch allow future optimization like SSE.
Additionally, it changes the OpenGL calls to float versions as they are
very bad with doubles.
Reviewers: campbellbarton, moguri, lordloki
Reviewed By: lordloki
Subscribers: brecht, lordloki
Differential Revision: https://developer.blender.org/D1610
Diffstat (limited to 'intern/locale')
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