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authorPatrick Mours <pmours@nvidia.com>2020-02-17 18:15:56 +0300
committerPatrick Mours <pmours@nvidia.com>2020-02-17 18:15:56 +0300
commitab3a6e050c856345d10f8e36155913288559e4dc (patch)
treed2a8b18edbb301a2c0725f100b1e0cb8018f0f19 /intern/memutil
parent3a53ae8d4bd3b18bdf0a9468742518584f8f49c1 (diff)
Fix artifacts with Cycles viewport denoising when rendering with multiple CUDA devices
Rendering with multiple CUDA devices but denoising with OptiX caused parts of the image to go missing at the start while the resolution was scaled. This is because the copy operation in `MultiDevice::map_neighbor_tiles` which slices the copy across all devices would slice based on the full resolution and not the scaled one and therefore copy incorrect data between devices. Since this is not the recommended way of using viewport denoising anyway, simply avoid those incorrect copies for now by disabling denoising while the resolution is scaled. Doing both rendering and denoising with OptiX is not affected by this, since it avoids those copies altogether anyway.
Diffstat (limited to 'intern/memutil')
0 files changed, 0 insertions, 0 deletions