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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-22 13:19:19 +0300
commit46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch)
treee7a7754188ef9b290eca479df6ac59b00ea7478b /intern/moto/include/MT_Quaternion.h
parentcf91617d7829647629c8ce04b9f047dfbdf3d910 (diff)
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'intern/moto/include/MT_Quaternion.h')
-rw-r--r--intern/moto/include/MT_Quaternion.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/moto/include/MT_Quaternion.h b/intern/moto/include/MT_Quaternion.h
index aa2045fc56f..03b52efe600 100644
--- a/intern/moto/include/MT_Quaternion.h
+++ b/intern/moto/include/MT_Quaternion.h
@@ -95,6 +95,9 @@ public:
void invert();
MT_Quaternion inverse() const;
+ MT_Scalar angle(const MT_Quaternion& q) const;
+ MT_Quaternion slerp(const MT_Quaternion& q, const MT_Scalar& t) const;
+
static MT_Quaternion random();
};