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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-12-13 04:01:28 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-12-13 04:09:05 +0300
commit6329e20cbb64910d0d9de357df76473f93399975 (patch)
tree66a1d773f654bed3ebe875601980a0b9f22ff451 /intern/moto/include/MT_Scalar.h
parent9df6a539a2c93c2b8fe32d0d5b564c62bbadba9a (diff)
BGE: Use float as default instead of double in Moto library.
Use float in moto instead of double for MT_Scalar. This switch allow future optimization like SSE. Additionally, it changes the OpenGL calls to float versions as they are very bad with doubles. Reviewers: campbellbarton, moguri, lordloki Reviewed By: lordloki Subscribers: brecht, lordloki Differential Revision: https://developer.blender.org/D1610
Diffstat (limited to 'intern/moto/include/MT_Scalar.h')
-rw-r--r--intern/moto/include/MT_Scalar.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/moto/include/MT_Scalar.h b/intern/moto/include/MT_Scalar.h
index 5e516292d77..6082e2d5368 100644
--- a/intern/moto/include/MT_Scalar.h
+++ b/intern/moto/include/MT_Scalar.h
@@ -52,7 +52,7 @@
#include "MT_random.h"
-typedef double MT_Scalar; //this should be float !
+typedef float MT_Scalar;
const MT_Scalar MT_DEGS_PER_RAD(57.29577951308232286465);